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CTmModeEvent::EType::Respawn is not fired

Posted: 16 Aug 2014, 14:13
by maxi031
In solo mode script if i listen for CTmModeEvent::EType::Respawn event,
and i do not listen for CTmModeEvent::EType::Stunt, than on every checkpoint(not start) first respawn fires Stunt event instead of Respawn.

If i do listen for CTmModeEvent::EType::Stunt event than all works as it shoud.