Post
by djhubertus » 27 Aug 2014, 20:52
Hmm strange
Code: Select all
// This section is useful only if you want to give points to pole denial.
declare IsGoalThreatened = False; // Is an attacker on the pole ?
foreach (PlayerId in Pole.Sector.PlayersIds) {
declare Player <=> Players[PlayerId];
if (Player.CurrentClan != Clan) {
IsGoalThreatened = True;
break;
}
}
And line 810 is
Code: Select all
declare Player <=> Players[PlayerId];
So PlayerId shows wrong id for Players array(Maybe someone join to server or something)
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib