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Completing a track in Trackmania
Posted: 16 Nov 2014, 19:26
by FranckDernoncourt
To complete a track in Trackmania Nations Forever, the car must first go through all checkpoints in any order, then go through the finish block. Is this true for all games of the Trackmania series that have been published so far (see list below)? If not, which games do not have this rule?
Thanks!
The list of all TM games that I've found, please let me know if it's incorrect / missing some:

Re: Completing a track in Trackmania
Posted: 16 Nov 2014, 19:44
by jui
I have not played every TM game, but i am pretty sure its true for every TM game.
Re: Completing a track in Trackmania
Posted: 16 Nov 2014, 19:54
by TMarc
At least for the PC games it is like this. Since I don't know the DS and Wii games, I can't tell if it is exactly the same there.
A track needs at least start + finish + checkpoint, or a multilap + checkpoint before it can be validated.
Additional rules apply for the number of start and of finish blocks, depending if you are using multilap block or not.
Re: Completing a track in Trackmania
Posted: 16 Nov 2014, 20:26
by Omnixor
it's either 1 start + 0 or more CPs + 1 or more finishes, or 1 multilap + 1 or more CPs + 0 or more finishes.
Re: Completing a track in Trackmania
Posted: 16 Nov 2014, 22:39
by TMarc
Omnixor wrote:it's either 1 start + 0 or more CPs + 1 or more finishes, or 1 multilap + 1 or more CPs + 0 or more finishes.
It's not correct. 1 checkpoint is always necessary.
Re: Completing a track in Trackmania
Posted: 16 Nov 2014, 22:46
by Mandark
TMarc wrote:Omnixor wrote:it's either 1 start + 0 or more CPs + 1 or more finishes, or 1 multilap + 1 or more CPs + 0 or more finishes.
It's not correct. 1 checkpoint is always necessary.
When you have a multilap start, yes it is necessary to have at least 1 CP, but when there is a normal start, you can have a track without any CP
Re: Completing a track in Trackmania
Posted: 16 Nov 2014, 22:49
by TMarc
yeah right, I just checked to be 100% sure

Re: Completing a track in Trackmania
Posted: 17 Nov 2014, 08:01
by Xymph
TMarc wrote:Omnixor wrote:it's either 1 start + 0 or more CPs + 1 or more finishes, or 1 multilap + 1 or more CPs + 0 or more finishes.
It's not correct. 1 checkpoint is always necessary.
The finish block is also a CP block, it produces both callbacks in the dedicated server [the multi-lap start produces only a PlayerCheckpoint callback at each passing]. So in that sense, TMarc is also correct, but wrt. creating a track, Omnixor's statement is more accurate.
It's always been a major problem that a
separate CP block is not required on non-lapping tracks, as that makes it much harder to determine (e.g. via Dedimania) whether a player's online run was cheated.