TrackMania² United Forever TP 2.7.2 // Get it now!

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McBain
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Re: TrackMania² United Forever TP 2.7.1 // Update now!

Post by McBain » 04 Jun 2018, 20:48

nice update :thumbsup: btw: played lately your TP on Channels - was fun :)

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adamkooo2
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Re: TrackMania² United Forever TP 2.7.1 // Update now!

Post by adamkooo2 » 08 Jun 2018, 14:44

Hi all!


Firstly, I'd like to answer the replies:
McBain wrote:
04 Jun 2018, 20:48
nice update btw: played lately your TP on Channels - was fun
Nice to hear that players have a lot of fun :)
TMarc wrote:
23 May 2018, 17:06
looks nice
Thank you :thx:

Some info:
I could make closed early-access for this title in the beginning of this summer. You will test the finished scripts & modes, UI, features and few tracks (10 or so). If is anyone interested, write here a reply or in MP or send me a PM on this forum.

I slowed the development a bit last few weeks because the interest in TM for me dropped a lot :/
I will try to force myself and finish it - but not with 100% blocks, but 75% or more I hope.
But, I did something (atleast):
Image

The block doesn't look 100% same, I wanted to make it diffrent and more interesting.

Hope you like it (or not, let me know what's wrong then ;) )!
Please let me know if you are interested in trying the early-access version.


Have a nice day! :)
/\rkady
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ARMS08Yuki
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Joined: 12 Jun 2018, 08:39

Re: TrackMania² United Forever TP 2.7.1 // Update now!

Post by ARMS08Yuki » 12 Jun 2018, 08:46

Hi, I'm enjoying this good game (:
but there is some problem for playing

SKill points don't count on Nation and StarTrack.
Island and Bay physics changed before currently version, but ghost and ranking still exist
so we can't beat previous version's time...

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adamkooo2
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Re: TrackMania² United Forever TP 2.7.1 // Update now!

Post by adamkooo2 » 12 Jun 2018, 18:41

ARMS08Yuki wrote:
12 Jun 2018, 08:46
Hi, I'm enjoying this good game (:
That's nice to read :)
ARMS08Yuki wrote:
12 Jun 2018, 08:46
SKill points don't count on Nation and StarTrack.
I have seen related issue, I think you will need just to restart maniaplanet. Usually it's caused by slow iternet connection.
ARMS08Yuki wrote:
12 Jun 2018, 08:46
Island and Bay physics changed before currently version, but ghost and ranking still exist
I can't do anything with that. I think the car is faster than in previous update, so it shouldn't be a problem, but in Bay it actually is. Maybe I can use older physics, but that's downgrade for the titlepack. Or I can make the baycar faster and users will be able to beat the old records.


---EDIT---
I just created an archive of old versions of TM2UF:
viewtopic.php?f=538&t=29811&start=10

Have fun! :)
/\rkady
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adamkooo2
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Re: TM² United Island // Showcase!

Post by adamkooo2 » 14 Jun 2018, 14:03

I put a lot of efford into this video. I hope you'll like it. If there was something you liked or didn't like, please let me know ;)
Music: Helloween - Occasion Avenue (edited by me xd)



Have fun! :)
/\rkady
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hackie
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Re: TrackMania² United Forever TP 2.7.1 // Archive Availaible!

Post by hackie » 14 Jun 2018, 17:04

Nice movie :thumbsup: .

I'm more a stadium /canyon driver but I realy liked the sky , some nice colors.

Nice driving :D
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11

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adamkooo2
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Re: TrackMania² United Forever TP 2.7.1 // Archive Availaible!

Post by adamkooo2 » 14 Jun 2018, 20:21

hackie wrote:
14 Jun 2018, 17:04
Nice movie :thumbsup: .
I'm more a stadium /canyon driver but I realy liked the sky , some nice colors.
It's in Stadium environment -> 64x64 with IslandCar based on CanyonCar, so it should be okay for you ;)
Yeah, the sky is from TM United, and I've included it in latest TM2UF version.

hackie wrote:
14 Jun 2018, 17:04
Nice driving
Thanks, but as well as I am not best in Canyon, it could be driven better by someone else :mrgreen:

Now, I've done my first tunnel item:
Image
/\rkady
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ARMS08Yuki
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Joined: 12 Jun 2018, 08:39

Re: TrackMania² United Forever TP 2.7.1 // Archive Availaible!

Post by ARMS08Yuki » 15 Jun 2018, 17:15

thanks for the reply!
but Island and bay are slower than previous ;(

some of Island ghosts are faster at the start(like IslandA1, A2)
also, some of bay ghosts have lower jump = that makes them faster(like BayA2)

and I've got over 250k SP on Nation and StarTrack
but I have only 200k SP (this is just my United SP) o:


anyway, this title pack makes me surprised :thumbsup:
I'm enjoying this game always

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MrBlack
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Joined: 14 Nov 2017, 20:12

Re: TrackMania² United Forever TP 2.7.1 // Archive Availaible!

Post by MrBlack » 05 Jul 2018, 19:26

There are questions on Stunt. I turned to the right address?

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adamkooo2
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Re: TrackMania² United Forever TP 2.7.1 // Archive Availaible!

Post by adamkooo2 » 07 Jul 2018, 12:40

MrBlack wrote:
05 Jul 2018, 19:26
There are questions on Stunt. I turned to the right address?
Of course, you can ask anything :)
ARMS08Yuki wrote:
15 Jun 2018, 17:15
thanks for the reply!
but Island and bay are slower than previous ;(

some of Island ghosts are faster at the start(like IslandA1, A2)
also, some of bay ghosts have lower jump = that makes them faster(like BayA2)

and I've got over 250k SP on Nation and StarTrack
but I have only 200k SP (this is just my United SP) o:


anyway, this title pack makes me surprised :thumbsup:
I'm enjoying this game always
I will look at it and maybe do a small bugfix. I am not planning huge updates for some time. I am working hardly on TM2 United Island, which is a project that comes from TM2UF. I've learned from my mistakes and I'll try to make it as good as possible. I won't probably finish the whole TM2UF titlepack, but atleast the Island environment.

Have a nice day! :)
/\rkady
Image

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