SM // Invasion Beta 14 // Become a part of a new project

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SM // Invasion Beta 14 // Become a part of a new project

Post by Dommy » 25 Nov 2014, 18:14

Warning! This post is longest I ever made. Reading it carefuly can cause you forgot about cooking dinner or other unexpected things!

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Invasion was the most iconic ShootMania title made by community. Was the most popular fun mod that changed your look at game possibilities. Full servers, tons of Toads and highests pings you ever seen. Now nobody plays it.

As the creator I decited to make big move. Invasion evolved since its release. Many new features were added. But I think it's not enough. Mode is focusing on eliminating Toads. And that's all. Not much work to do, yep? Usual player can get bored after some maps. What's the solution?

I decided to make whole title again from far beginning. There's absolutely nothing except script and model now! "Wait, what? You mad?!" Well, no. I'm going to give my title second life and temporary leave all other projects i do. I got raw title pack with basic stuff and many ideas to implement. That's where you come in!

There is separate title called Invasion Beta I'm giving to everyone for free. Everything made here will replace original title in final stage. In some delay I'll be uploading new Betas with new stuff to test, improve or even remove. But I don't want to work alone anyway! I want to hear your opinion about everything here. Tell me what do you want to see, what do you hate most and how i can improve actual gameplay. Such as wishlist I'll catch your right ideas and try to complete them. Everyone that will give me any tips will be credited at end of this post and main menu of title pack!

Here you go: (aka Download link) :)
In-game: invasionbeta
http://dominolink.aq.pl/InvasionBeta.Title.Pack.Gbx
The number in thread title is current Beta version id.

As I said, I personaly think this mode is boring. So there are some goals for next generation of Invasion:
  • More kinds of Toads (done!)
    Let's sit in one place and count unique Toads spawning right now. Green, green, green... uh, all are the same. But it will change. First step to make this title is making main antagonists more random. The most basic improvement is adding weapon Toads - red long range super mega op sniper Toads with Lazor, semi-ranged blue bombastic Nuclear Toads and close-range yellow insane splashy Archer Toads. But that's not all! Rapidly blinking Gimp Toads are nothing but normal roads, but they count as two when touching pole - hard to notice them in bright areas and your nightmare if 2 points until pole limit reached.
  • Punctation improvements (done!)
    In solo medal score is no longer determined by timer only. Now we will use points, like in Platform. Each 1 survived second gives 10 points and one hit, item pick gives 1 point. Every armor you lost decreases score by 1 point. In multiplayer every hit gives 10 points, because giving all players score for time has no sense.
  • Zombies (done!)
    Wut?! "Toads" that follow nearby player and want to eliminate him. Really annoying, looking like usual green player. Appears after 35 classic Toads are spawned every time.
  • Arrow no longer op (done!)
    Oh no! The title pack sense is gone with Arrow rush removement. But really - Arrow and Nucleus don't regen ammo on hit, what forces you to often switch weapons. And remember that Laser regens 100% ammo on hit and can penetrate Toads killing one wave with one shoot. Rocket has usual 1/3 regen.
  • Insta-reload pickup (done!)
    The blue crystal you know from Platform. There was collectible, in Invasion refills Stamina and all ammo. Gives 50% reload bonus for a while. Uh forgot - you have 2x more stamina than normal
  • Weapon powerup pickup (done!)
    Every 30 seconds on map somewhere spawns gold crystal from Platform. On pick you got special randomly choosed custom made weapon for 10 or 8 seconds (need to decide later). Strike Toads with Hunger Games' Torpede, Plasma Grenade and more...
  • New campaigns
    Among old maps I'd like to have 5 on each difficulty level (black only one for big boss fight). Also reworking old, classic multiplayer maps to new dimension. Some snow, thunder, castle mods will be welcome.
  • DominoLevel (done!)
    What the... So, It's a personal ladder system in all my titles. Points you get in game increase your level to infinite. Every 10k of points gives next level + 100 points for each next one.
  • Many other things
    Custom menu, new music among old one, new maps, new interface design...
Guys and girls, I hope we can TOGETHER create best title ever made. I really hope the project will give us huge benefits and define new age of title packs. :thumbsup:

I'll give you source files for all scripts here. ;)
The mode:
http://github.com/domino54/title-packs/ ... Script.txt

The Graph library is a new feature being developed by me, in Invasion it represents alive Toads count. Pro tip: press F5 while playing and see magic.
http://forum.maniaplanet.com/viewtopic. ... 79&t=29781

Contributors:
Woolookologie (menu theme)
bosst77
Hubble, zack11 (friendly bot ideas)
VXV Michał (online feedback about Laser)
Last edited by Dommy on 18 Aug 2015, 14:21, edited 20 times in total.
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Re: Become a part of a new Invasion project // 2

Post by Dommy » 25 Nov 2014, 18:15

(post reserved to store changelog)
Changelog
Beta 14
+ Alpha version of custom menu
+ Both mode and UI scripts hard optimization (still half-done!)
+ Scoretable sizes improvement
+ Added scoretable footer with pole limit and Toad Armor information
+ During preparation time collisions and weapons are disabled (like in Combo)
+ Spectator: Can see current spectated player's Score, Evolution and Reload Boost
+ New animated Gold Crystal marker with circle showing when it disappears
+ New Evolution levels system: allowed infinite number of levels (in fact, max is 29, because is impossible to reach 30 due it requires more points than 32 bit integer (2147483647))
+ Improved fake players (bots) Toad finding mechanism (bot fights random selected Toad until he eliminates it)
+ Setting pole limit to 0 allows endless game
+ Earning Stealth multiples score by 20% instead 1000 extra points (eg. 6000 => 7200)
+ While waiting for players, map intro plays in background
+ Solo: when reaching a medal score corresponding sound is played
+ Updated maptype: allows setting solo scores without mistakes, map valid if at least one Spawn and Pole is placed (remember BotPaths!)
+ Fixed "16 waves" on custom timer, appearing shortly after preparation phase
+ Fixed solo time points: smooth following the time
+ Fixed astronomic Toads count at the same time
+ Graph Library improvements
+ Moved functions used also in Hunger Games title pack to their own library
+ Script renamed to just "Invasion.Script.txt"
+ Removed (temporary) animated PackImage due autoupdate bug
+ Removed DominoLevel due variety of bugs and no cross-title value sharing
Beta 13
+ Unofficially added maps: A02, A03 and new A07-VulcanoTown
+ ScoresTable improvements
+ New method of displaying score that allows scores up to 327670 points (was 32760)
+ Gimps appear now at every wave end
+ Zombies apear each 3rd wave before Gimp
+ Added Torpede Toads (purple)
+ Added 5th Rocket
+ Laser penetration disabled again
+ DominoLevel high progression modifications
+ Added Dominolevel Bans
+ Little bug fixes
+ Solo optimisations
Beta 12
+ DominoLevel in scorestable
+ DominoLevel visible if you hold TAB key
+ Evolution level in scorestable
+ Made Toads at highest difficulty easier
+ Added map A06-TheSkylands
+ Added Invasion Universe
Beta 11
+ XmlRpc callbacks sent only if event is triggered by player
+ Laser penetrating available again
+ Added back Crystal item ornaments with new colors
+ Lower Fuel from Gimp drop chance
+ Gold Bonus Weapons stay longer as higher Evolution level you have
+ Fuel can't be picked if you have custom weapon
+ Fuel gives 3x reload for 3 seconds
+ Fuel no longer restores ammo
+ Added old menu music
+ Added old menu background replay
Beta 10
+ DominoLevel: all stats have been reset due new saving method
+ DominoLevel: now stats are saved between servers
+ DominoLevel: score is divided by 4 (instead 3)
+ Bonus Gold Weapons now way more OP
+ UI beautiful tweaks
+ 2 new Wooloo's soundtracks
+ Added custom blocks packs A, B & C
+ Rocket jumps on Torpede (like in TF2)
+ Fixed bots picking up items
+ Faster items respawn (12 seconds instead 15)
+ Stealth can be reached if you don't idle 60 seconds
+ Stuck Toads are automatically eliminated after 10 seconds
+ Water kills Toads instantly
+ Added Evolution level 11
+ Zombies have no shield (highlight) to make them dont look like players (and harder to see)
+ Critical hits on teammates impossible now
+ Added Laser near miss messages on Zombies (max miss 75 cm)
+ Zombie search radius no longer changeable in settings
+ Evolution disabled by default
Beta 9
+ Fixed no HUD bug
+ Cleaning up the mode script
+ Evolution: labels with counters hide when 10th level is reached
+ Added mode status message (in joining window) with Pole progress and current time
+ Increased chance of dropping Fuel by Gimps to 1/3 (was 1/20)
+ Critical hits in fact more rare (script fault, chance 1/75)
+ Gold item in multi presents longer (20 seconds instead 15)
+ Gold item respawns faster (40 seconds instead 45)
+ Laser Toads have smaller accuracy
+ Weapon Toads and active Zombies color tweaks
+ Added sound when someone takes the lead
+ Fixed crash when admin changes pole limit to value smaller than current Toad Pole reach
Beta 8
+ Added Invasion Evolution
+ Each level requires amount of points that equals next power of 2 (2 => 4, 3 => 8)
+ Evolution points can't be lost
+ Added soundtracks
+ Crits have smaller chance for beeing applied (1/150)
+ Top left UI elements are hidden if you're spectating
+ Gold marker is now visible from far away
+ Medal progress hidden in multi
+ Green Toads have now always Rocket, even in tunnels
Beta 7
+ Added DominoLevel system
+ Added Critical Hits from HG (chance 1/100)
Beta 6
+ Added Gold Weapon PowerUp item - gives custom weapon for 10 seconds
+ Gold spawns on second wave in one of 3 places, 15 seconds to pick, then disappears
+ Gold appears every 45 seconds
+ Added 5 custom actions: Plasma Grenade, Energy Charge, Torpede, Frozen Arrow, Wide Rail
+ Fixed Armor beeing detected as Fuel on second pick
+ Can't pick up armor with full health
+ Respawn time for Armor and Fuel changed to 15 seconds
+ Added sound effect when stealth is earned
+ Score increase animation
+ Zombie radius tweak
Beta 5
+ Added Zombies (with player model, replacing each 3rd Gimp)
+ Zombie searches for nearby players within 20 meters
+ Zombie with marked target glows red
+ Added neutral emblem (via local file)
+ Added gauge animation for pole reach bar
+ New Toad armor icon with animation
+ Fixed Stealth giving bonus as RoundPoints
+ Removed Laser penetration hits to avoid op
+ Bots falling under map are automatically eliminated
+ Increased default max Toad reaction distance
+ Fixed random no reload on Fuel item
+ Fixed over 60 bots at the same time
Beta 4
+ Added Stealth: +1000 points if you never die in match, at least 2 minutes of your game
+ Added fade effect on hud apparel state change
+ Added Armor pickup and Armor Pedestal (ornament to target Armor spawn point)
+ Added Fuel item (restores ammo and stamina instantly)
+ Fuel has 1/20 chance of beeing dropped by Gimps
+ Switched scoring from RoundPoints to Points
+ Added last wave warning sound and message
+ New "medals" icons
+ Added Friendly Fire option (hit removes -10 points from shooter and gives +10 to victim)
+ Fake players automatically follows first spawned Toad and try to eliminate him
+ Invasion mode: Toad armor grows every 45 seconds up to 10 units
+ Fixed ammo reload bonus on allies
+ Now elimination and respawn takes -10 points (was -1)
+ Hit in solo gives +10 points
+ Fixed default font
+ Made Toad item hidden in editor to avoid mappers confusion
+ Score no longer visible for spectators
+ Added +0.1 ammo reload on hit for explosive weapons
+ Laser hit bonus decreased to +0.5 (from +1.0)
+ 200% reload time for Laser & Nucleus
+ Fixed filled gauge bar on mode startup
Beta 3
+ Added font Eurostile and Eurostile Bold
+ Score value more Platform-like
+ Added menu music
+ Wrote correct mode help (description)
+ Improved Gimps visibility (blinking yellow + white rockets)
+ Changed colors of weapon Toads a bit and made them emit light
+ Added hiding HUD after game end / before start
+ Added "Your time: -:--" information on game over
+ Fixed division by zero when changing S_PoleLimit to 0
Beta 2
(2.1) + Fixed "Swinn's free points"
+ Timer on top now works
+ Increased delay before first wave to 10 seconds (from 5)
+ Pole indicator is working back (light bar)
+ Fixed images bug
+ Added new scoring system
+ Server wont start game if there are no players
+ Added pre-alpha medal score progression bar (with sample medal times)
Beta 1
+ Basic script
+ Increased number of waves before invasion mode to 15 (from 10)
+ Changed delay between waves to 20 seconds (from 15)
+ Added Nucleus, Laser, Arrow and Gimp Toads
+ New interface elements (pole capture progress bar)
+ Toad armor grows each 3 waves (indicator in bottom left)
+ Using WeaponSwitch library
+ Reduced player ammo gain to 1.5x
+ Incerased player stamina to 200%
Last edited by Dommy on 16 Feb 2015, 12:50, edited 15 times in total.
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Re: Become a part of a new Invasion project // 1

Post by Ozon » 25 Nov 2014, 18:28

Awesome! I loved the first edition! I think I can help out with maps and probably visually =) (if there is a way to store the bots in a replay after saving; before, the server crashed when trying to save replays)
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Re: Become a part of a new Invasion project // 1

Post by WTCYoStunt12 » 25 Nov 2014, 18:34

I haven't played Invasion since a long time ... and I've loved it. I'm okay to contribute to it ;) Maps or in-game visual effects (ambiance) are the best things I can do
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Re: Become a part of a new Invasion project // 1

Post by Dommy » 25 Nov 2014, 19:08

Dear community,

First thing I ask is Creative Commons music for gameplay and menu. Can be non-commercial.

Second is normal Storm texture pack, but rain/thunder themed. I'm bad in moding, so it's a request for mod creators. Would be fine if textures are same as game does have, but modified into glossy, wet ones (wet grass and castle blocs + darker sky and clouds).

---------------------------
killaprodtm wrote:if there is a way to store the bots in a replay after saving; before, the server crashed when trying to save replays
Yeah, replays does record bot ghosts now so they work normally :) . I'm also going to make small "save replay" button at end of solo game.
WTCYoStunt12 wrote:Maps or in-game visual effects (ambiance) are the best things I can do
Let's say I'll recreate maps and everyone will be able to modify them. (btw. I don't like maps with ambiance track, except fog settings)
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Re: Become a part of a new Invasion project // 1

Post by wooloo » 25 Nov 2014, 21:53

i think i can make some music. well, my music maybe dont reach the quality of the storm soundtrack, but i think it wehre nice wehn the music comes from the commutnity. Some examples of my Music you find on Soundcloud: http://www.soundcloud.com/woolookologie
(the Stuff on soundcloud maybe dont fit in this Game, but i am always open for experiments!)
Greetings
PS sorry tor the bad english, i am German.

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Re: Become a part of a new Invasion project // 1

Post by bervt » 26 Nov 2014, 08:03

domino54 wrote:Second is normal Storm texture pack, but rain/thunder themed. I'm bad in moding, so it's a request for mod creators. Would be fine if textures are same as game does have, but modified into glossy, wet ones (wet grass and castle blocs + darker sky and clouds).
normal storm texture :
the one that we have now or B2 texture (i have )

Rain /thunder :
for the sky i think it is possible (never try )
The glossy effect possible will test it .(but you will see it only with the game at full graphical configuration )

it will not look as rainlooking as you wanted (because of some limitation ) , but i will try to make it good looking ^^.
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Re: Become a part of a new Invasion project // 1

Post by HubbleSM » 26 Nov 2014, 17:38

What about friendly bots? Something like if you got a killstreak you get a friendly bot who helps you defending. Or if you got an even longer killstreak you get more and more friendly bots or bots with more lifes.
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Re: Become a part of a new Invasion project // 1

Post by wooloo » 26 Nov 2014, 21:02

Hi there!
I just made a little menumusic, you can find it here: https://soundcloud.com/woolookologie/invasion-menumusic
Its only a suggstion.
BTW: What should be the mood of the soundtrack?
Greetings

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Re: Become a part of a new Invasion project // 2

Post by VXVMICHAL » 26 Nov 2014, 21:09

It will be amazing. You always make the best gamemodes. :D

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