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Suggestion for MatchSettings
Posted: 09 Dec 2014, 21:15
by niarfman
Hi Nadeo Team,
When a buddy join us when we are playing a lobby match, he is accepted on the server then kicked ...
Is it possible to move him to the Lobby for allowing him to be ready for joining a match on the same Lobby with a message indicating him he is on a Lobby ?
Re: Suggestion for MatchSettings
Posted: 10 Dec 2014, 14:59
by Eole
Yes, that would be possible. It's now on the matchmaking todo list.

Re: Suggestion for MatchSettings
Posted: 10 Dec 2014, 15:02
by novationx
Why is he able to join simply to get kicked?
Why cant it be checked if he is allowed to join/spectate before connecting to the servers? ( Like how it is when you are joining a private server and you need to enter the password before you join. )
Very good suggestion indeed.
Also, what is the reason to not allow spectators? Ive played a cup recently where spectators were allowed, but they couldnt use the chat. = perfect.
Cheerz
Re: Suggestion for MatchSettings
Posted: 11 Dec 2014, 23:47
by niarfman
For allowing spectators it's simple. You only have to remove a line into the ManiaScript ModeMatchmaking.Script.txt :
Code: Select all
foreach (User in ToKick) {
//declare Kicked = Admin_KickUser(User, _("This matchmaking server is hosting a match. You can't join at the moment.")); // The line to remove or comment
Users_RequestSwitchToSpectator(User);
}
But with 100k, a spectator can indicate the strategy of the opponents.
But you're right : Why allowing to join for being kicked immediately ? The most logical way is to indicate the buddy is playing a match and you can join the lobby if you want, before enter into the server. But this modification has to be done at ManiaPlanet Level, not within the script => More complicated to implement.
Re: Suggestion for MatchSettings
Posted: 11 Dec 2014, 23:47
by niarfman
Eole wrote:Yes, that would be possible. It's now on the matchmaking todo list.

Many thanks
Didn't see your answer before ...
