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[Help][how to ...] color after shadow calculation

Posted: 14 Dec 2014, 23:38
by bervt
I m making a sand mod and after calculating shadow i have this result :

Image

What can i do to correct this ?

Re: [Help][how to ...] color after shadow calculation

Posted: 15 Dec 2014, 18:55
by Fix
This is quite green O_o.
I guess it's the impact of the blue sky, but it's still a bit unexpected. how is it looking before computation ?

The difference between the editor and the horizon can also be tweaked with the LAmbient parameter of the MoodSettings.xml (it sets the color of the horizon in the shadows. The ambient of the blocks is set by the lightmap computation, so you have to adjust this after a compute. then recompute one time, then re-adjust, and maybe recompute again.

Re: [Help][how to ...] color after shadow calculation

Posted: 21 Dec 2014, 06:12
by bervt
Sorry for delay ^^ .

i have try modify Ambiant parameter but no change : i have done some extrem testing to see if there is a changement there is one but not on the map .
Image
i have try to recalculate shadow without the blue sky , no change .
And i have a bad surprise too , when i make a new map i have this :
Image
I have this result since i have calculate map with my mod without block, ( donne it in ultra so cannot recalculate :'( )
(but not a problem since when i put block and calculate ,it is normal looking )
How to reset shadow on a map ?
Since there is this result what is the think that detemine shadow calculation ? the sky ? (i have see no change when i remove it)

Re: [Help][how to ...] color after shadow calculation

Posted: 21 Dec 2014, 12:27
by TMarc
bervt wrote:How to reset shadow on a map ?
Since there is this result what is the think that detemine shadow calculation ? the sky ? (i have see no change when i remove it)
Do terraform = add a mountain to the whole map, then do very fast shadow calculation.
Or simply create a new map? ;)

Re: [Help][how to ...] color after shadow calculation

Posted: 22 Dec 2014, 15:23
by bervt
TMarc wrote:Do terraform = add a mountain to the whole map, then do very fast shadow calculation.
Or simply create a new map?
of course when i add a bloc and recalculate it come back to normal ^^
but this is the look i have when i open a new map ^^ (land /day )
because of :
bervt wrote:I have this result since i have calculate map with my mod without block, ( donne it in ultra so cannot recalculate :'( )
so that is why i say reset shadow .

Re: [Help][how to ...] color after shadow calculation

Posted: 22 Dec 2014, 16:16
by Fix
We will have to wait for Luckyboy's expertise (next year I think :p )

Re: [Help][how to ...] color after shadow calculation

Posted: 23 Dec 2014, 13:14
by bervt
ok waiting ^^

Re: [Help][how to ...] color after shadow calculation

Posted: 10 Feb 2015, 12:43
by bervt
no answer ?
to know if i try again or don't do it .

Re: [Help][how to ...] color after shadow calculation

Posted: 12 Feb 2015, 11:51
by LuckyBoy
Hello,

Two things:

a) Maniaplanet doesn't currently saves (and select) "Mod Id" in lightmaps,
This is why the same map seen with 2 different Mods will use the same lightmap.
We may solve that in future release, but this is quite low priority (this issue looks to be quite rare).

b) About your Mod lighting tuning, finding where is your issue "out of the box" is not so trivial
Ideally you should submit us the mod for inspection.
Yet, it could be related to your "SkyColor.dds" and also your Mood.MoodSetting.xml/Light/T3LightMap/SkyFactor.
If I can give you an advice: try to replace theses 2 files with original one (from the official game .zip file)
check that solves the thing, and iterate to find the wrong param.

Thanks
LuckyBoy