Custom campaigns - Map intro is aborted after 20 seconds
Posted: 10 Jan 2015, 21:33
Here is part of the script where intro is played:
It plays for around 20 seconds than it's aborted and race starts.
Is there any way i can force whole intro to be played?
Code: Select all
foreach (Player in AllPlayers)
{
declare UI <=> UIManager.GetUI(Player);
if (UI == Null) continue;
Player.RaceStartTime = Now+600000;
UI.ForceSpectator = False;
UIManager.UIAll.UISequence_CanSkipIntroMT = False;
UI.UISequence = CUIConfig::EUISequence::Intro;
wait(UI.UISequenceIsCompleted);
UI.UISequence = CUIConfig::EUISequence::Playing;
wait(UI.UISequenceIsCompleted);
if (Players.exists(Player))
Player.RaceStartTime = Now+3500;
}
Is there any way i can force whole intro to be played?