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TM // Pursuit v3.1 // NFS gamemode - new title on its way!

Posted: 19 Feb 2015, 16:15
by Dommy
Image

Hello :D
I'm proud to present you my new gamemode: PURSUIT

RULES:
1. POLICE must catch all THIEVES by touching them (driving through them).
2. Map is divided into 3 rounds.
3. At beginning of the round everyone are Thieves, then is tossed first Policeman.
4. You can be first policeman if you press Respawn before tossing. Random player will be chosen from requests list.
5. Dynamic time limit - every time someone is caught time is reduced.

SCORING:
+1 if you're a thief and you survive other catch
+2 if you're a policeman and you catch a thief
+5 if you're a thief and you survive after time end
+(thieves count/3)+1 for being the first policeman

KNOWN ISSUES:
1. TrackMania has visual delay (0.1 second), but I found a way to reduce it to minimum. Anyway, be sure that sometimes not all catches, that you can see are received by server.

DETAILED INSTRUCTION:
https://github.com/domino54/title-packs ... Pursuit.md

DOWNLOAD:
Not public available yet

SOURCE CODE ON GITHUB:
Partially available at https://github.com/domino54/title-packs ... s/domino54

PLAY NOW:
TrackMania 2 Stadium
http://maniapla.net/#join=paragon-pursu ... @TMStadium
TrackMania 2 Multi-Environment
http://maniapla.net/#join=paragon-pursu ... @nadeolabs
TrackMania 2 Canyon
http://maniapla.net/#join=paragon-pursu ... n@TMCanyon

CREATE A MAP:
Pursuit map can be just normal race track. A few tricks you should use:
1. Place multilap instead start and finish - players won't restart when crossing finish line.
2. Border your map with high blocks (terrain mountains, etc.) to prevent escaping arena.
3. Avoid blocks that can be used to fall under map.
4. Don't place turbos on two way roads - players won't get slower driving from opposite direction.
5. (Stadium) 64x64 base is way too big, if your map is hide and seek.

HOW TO PLACE OFFZONE ON MAPS
Coming soon...

ALL TIME STATISTICS
Coming soon...

DOMINATING PLAYERS
Coming soon...

POLICE DETECTOR FOR THIEVES
Coming soon...

BALANCED SPEED (Canyon & Valley only)
Coming soon...

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 16:21
by novationx
sounds cool! :D

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 16:25
by Nerpson
I tested it and I can assure you that it's really fun to play. :thumbsup:

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 16:27
by tombuilder
So the touches are really recognized and you are automatically send to the other team? That would be really awesome.

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 16:57
by Florenzius
I have seen the Server. I have still not testet. Can the cars crash?

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 17:31
by Demented
Cool idea.
If you could have a graphic attach to the car you could also do "Capture the Flag" or "Pass the Bomb" modes.

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 17:34
by Florenzius
Demented wrote:Cool idea.
If you could have a graphic attach to the car you could also do "Capture the Flag" or "Pass the Bomb" modes.
Yes! Cool ideas! This modes are in TrackRacing Online

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 17:41
by mvv0105
domino54 wrote: To create a map just build normal map with well hidden finish line!
What if i don't hide it or i want left it as building?

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 18:16
by Dommy
mvv0105 wrote:
domino54 wrote: To create a map just build normal map with well hidden finish line!
What if i don't hide it or i want left it as building?
When player cross finish he respawn, but you can use multilap instead ;)

Re: Pursuit - Need for Speed gamemode

Posted: 19 Feb 2015, 20:02
by adamkooo2
Best gamemode!