[ACTION] Reload issue
Posted: 14 Jun 2015, 15:29
G'day ya all ^^
Working on the use of custom weapons/actions, which use a reload options presented me with a dilemma.
(used in my RoyalRoulette mode for those who know it)
In my script i use the code to bind the weapon to a player, and always before that unbind everything else used.
But, in case the next round, a identical weapons is bind again. It seems that the energy reload just went on.
e.g. for RoyalRoulette: when someone got the 'special' nuclear bomb, it may happen they start of with a fully loaded nuclear bomb.
I just seem not to get this problem fixed.
Working on the use of custom weapons/actions, which use a reload options presented me with a dilemma.
(used in my RoyalRoulette mode for those who know it)
In my script i use the code to bind the weapon to a player, and always before that unbind everything else used.
But, in case the next round, a identical weapons is bind again. It seems that the energy reload just went on.
e.g. for RoyalRoulette: when someone got the 'special' nuclear bomb, it may happen they start of with a fully loaded nuclear bomb.
I just seem not to get this problem fixed.