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ManiaPlanet Server 2015-06-16
Posted: 18 Jun 2015, 15:02
by xbx
Hello!
New server update available!
http://files.maniaplanet.com/ManiaPlane ... -06-16.zip
(only exe changed since previous version;
http://files.maniaplanet.com/ManiaPlane ... _delta.zip )
Fix for Joust :
viewtopic.php?f=261&t=38019#p269232
Main changes:
- TM: new GravityCoef paramters to reduce gravity.
- SM: support for custom checkpoint items .
Re: ManiaPlanet Server 2015-06-16
Posted: 18 Jun 2015, 18:02
by undef.de
This release does not include the updated
UserData\Scripts\Libs\Nadeo\TrackMania\XmlRpc.Script.txt version 2015-0
3-23, there is the older version 2015-0
2-23 included... forgotten to update or other reason

Re: ManiaPlanet Server 2015-06-16
Posted: 18 Jun 2015, 19:49
by novationx
1. Why wasnt gravity added to SM?
2. Will this follow in the not so distant future?
I know someone who managed to get Gravity working by hacking MP2... and he was alone :p
Anyways, thanks for the small update

Re: ManiaPlanet Server 2015-06-16
Posted: 19 Jun 2015, 10:11
by Toninus
Only reducing gravity ? Increasing it is not possible ? (I want to try that on valley, I've always found the car too light...)
Making it negative to drive on ceilings isn't possible too ?
Come on, Nadeo...

Re: ManiaPlanet Server 2015-06-16
Posted: 19 Jun 2015, 10:29
by Guerro323
Toninus wrote:Only reducing gravity ? Increasing it is not possible ? (I want to try that on valley, I'v always found the car too light...)
Making it negative to drive on ceilings isn't possible too ?
Come on, Nadeo...

And why a limit on AccelCoef and ControlCoef ? I can't do a bay like

Re: ManiaPlanet Server 2015-06-16
Posted: 19 Jun 2015, 15:00
by MrA
So the bottom line is, for me as a lazy admin of SM battle/royal/elite + TM2 Multi/Sta/Can/Val , is that I don't really need to worry about applying this update?

Re: ManiaPlanet Server 2015-06-16
Posted: 22 Jun 2015, 11:24
by xbx
Hi!
Toninus wrote:Only reducing gravity ? Increasing it is not possible ? (I want to try that on valley, I've always found the car too light...)
Making it negative to drive on ceilings isn't possible too ?
The general picture is that we're quite busy with finishing trackmania turbo, so we don't have a lot of time to test / iterate on maniaplanet right now; so that's why we're staying on the conservative side, and also avoid including new developments in the update. trying to avoid breaking stuff....
We'll resume normal operation on maniaplanet a bit later.
MrA wrote:So the bottom line is, for me as a lazy admin of SM battle/royal/elite + TM2 Multi/Sta/Can/Val , is that I don't really need to worry about applying this update?

Well as long as you have no issues and a server from this year (there are some maps not loading with older servers), you should be fine.
Re: ManiaPlanet Server 2015-06-16
Posted: 22 Jun 2015, 18:54
by killer606
Btw. why is the name still Beta server? I think we're out of Beta?
Re: ManiaPlanet Server 2015-06-16
Posted: 22 Jun 2015, 20:31
by TheBigG.
killer606 wrote:Btw. why is the name still Beta server? I think we're out of Beta?
i have to agree the server is quite stable now, but the client is still beta.
Re: ManiaPlanet Server 2015-06-16
Posted: 22 Jun 2015, 21:04
by Electron
TheBigG. wrote:killer606 wrote:Btw. why is the name still Beta server? I think we're out of Beta?
i have to agree the server is quite stable now, but the client is still beta.
I wouldn't call the server quite stable, if you have to restart it every four weeks. Or was this issue fixed in the meantime?