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[Solved?][Elite] Pole/Spawn color problem
Posted: 21 Jun 2015, 10:47
by Darkminus
Hi !
I was playing some matchmaking today on Ubisoft Gold and I noticed something strange with the pole/spawn colors.
Indeed, sometimes, depending of who attacks and who defend, spawn color of the opponent are not correct. There was no clublink or anything else.
As an example:
Here Red was defending, and blue was attacking.
The blue attacker saw the pole and the spawn with default emblems (grey, like if no team was assigned to the pole/spawn.)
And when he tried to capture the pole, there was the sound, but no gauge on the pole, it remains black. (On the picture the pole was loaded at 99%..)
I hope I've been clear. If you need more details just ask me.
Thank you in advance for you help
Law.
Re: [06/18 Update][Elite?] Pole/Spawn color problem
Posted: 21 Jun 2015, 11:45
by trueWohoohi
I have downloaded the map (Is
this the version you played?) and looked into the mediatracker:
https://www.dropbox.com/s/zgbknnb5l7diq ... n.jpg?dl=0
The game is in german and the mediatracker blocks are in french, but I hope you can see that kryw used a mediatracker effect ("Coloration pôle") where he wanted to colourize the pole (the colour is defined by "Glanz"). But in that block there is also "Anzeige" which defines how much the pole is captured. It is turned all the way down, so ingame it looks like that the pole isn't captured at all.
I wanted to let the pole have a specific colour as well a while ago, I had the same problem

. But this was already the case before the update, so I don't think the update caused anything here

.
It would be nice to have a mediatracker effect to colour the pole without affecting the display of the pole how much the pole is captured though

.
Re: [06/18 Update][Elite?] Pole/Spawn color problem
Posted: 21 Jun 2015, 13:07
by Darkminus
trueWohoohi wrote:I have downloaded the map (Is
this the version you played?) and looked into the mediatracker:
https://www.dropbox.com/s/zgbknnb5l7diq ... n.jpg?dl=0
The game is in german and the mediatracker blocks are in french, but I hope you can see that kryw used a mediatracker effect ("Coloration pôle") where he wanted to colourize the pole (the colour is defined by "Glanz"). But in that block there is also "Anzeige" which defines how much the pole is captured. It is turned all the way down, so ingame it looks like that the pole isn't captured at all.
I wanted to let the pole have a specific colour as well a while ago, I had the same problem

. But this was already the case before the update, so I don't think the update caused anything here

.
It would be nice to have a mediatracker effect to colour the pole without affecting the display of the pole how much the pole is captured though

.
Hi,
Yes I did play on Paladin 2K15. Author on the MM lobby version was CTHULU if I remember well.
So this is that mediatracker effect that causes the "bug"?

.
Is there the same mediatracker effect on spawns? Spawn didn't have the team emblem too..
Thank your for your answer
Law.
Re: [06/18 Update][Elite?] Pole/Spawn color problem
Posted: 21 Jun 2015, 13:37
by trueWohoohi
Darkminus wrote:
Hi,
Yes I did play on Paladin 2K15. Author on the MM lobby version was CTHULU if I remember well.
So this is that mediatracker effect that causes the "bug"?

.
Is there the same mediatracker effect on spawns? Spawn didn't have the team emblem too..
Thank your for your answer
Law.
The mediatracker effect which makes the spawn yellow should be "Coloration bases", and you cannot do anything to the emblems there.
But the effect for the pole had "Wappenanzeige" activated, what makes the pole display the emblem which was selected one field above. When you enter 1 in the field the blue emblem gets shown, with 2 the red and with zero the default emblem which can be seen in the image. I guess it kind of 'overwrites' the clublink image. Maybe this also affects the spawn emblem..
I guess this effect was made for intros and movies, but not for the use ingame.
Re: [06/18 Update][Elite?] Pole/Spawn color problem
Posted: 21 Jun 2015, 13:55
by Darkminus
Okidoki. I'll mark this as solved then.
Thank you for your answer !