Nadeo hides ability to make custom cars in title packs?
Posted: 28 Jul 2015, 22:40
Prologue
In title packs for ShootMania, we can specify a custom Character object replacing default hitbox/bounding box, model, eyes height and speed. These objects are stored in Items/Characters/MyCharacter.Item.Gbx, similar as custom blocks and we can easily make them using NadeoImporter and customize hitboxed with ItemEditor. Character forced in title pack is used everywhere - in editors and all multiplayer modes. For example, you can make players play as Toads from Invasion on all servers.
The hint
Was browsing TM-Wiki and found this:
Obstacles
I know custom cars are possible but Nadeo doesn't want to give us such thing. We don't know specifications for Vehicle object type in GBX headers. But it's possible to extract car physics from TMUF using pak tools. Just imagine now inserting customized cars... But in TM2 there are way less phisics parameters for cars than TMUF had. For example, we can forget about Desert car in TM2, due lack of parameter used to balance on two wheels.
Summary for lazy people
Custom cars. It's possible. We have to wait. It's done when it's done.
Code: Select all
<player_item></player_item>
The hint
Was browsing TM-Wiki and found this:
Among static blocks, dynamic pickups, characters, cannons shooting with custom actions and spot with triggers there is one kind, we all were waiting for: Vehicle. Vehicle?? Vehicle!!! That does mean, if we can force a Character item in ShootMania titles, we can also force Vehicle item in TrackMania titles! Tons of possibilities. Florenzius' project(s) finally done. Realistic cars like in Gran Turismo. Mario Kart.GBX wrote:Note: In class CGameItemModel the enumerators are: 0: Undefined, 1: StaticObject, 2: DynaObject, 3: Character, 4: Vehicle, 5: Spot, 6: Cannon
Obstacles
I know custom cars are possible but Nadeo doesn't want to give us such thing. We don't know specifications for Vehicle object type in GBX headers. But it's possible to extract car physics from TMUF using pak tools. Just imagine now inserting customized cars... But in TM2 there are way less phisics parameters for cars than TMUF had. For example, we can forget about Desert car in TM2, due lack of parameter used to balance on two wheels.
Summary for lazy people
Custom cars. It's possible. We have to wait. It's done when it's done.