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Suggestion: maptype using many starts
Posted: 29 Jul 2015, 14:50
by Nerpson
Hey!
Last days I wanted to create a new gamemode that uses two starts. But the default Race maptype doesn't allow that. So, I created a custom maptype but it seems that even if the variable ValidationStatus is set to CMapType::ValidationStatus::Validated, the game continues to say "no" if there are many starts.
May I have a chance to avoid this?

Re: Suggestion: maptype using many starts
Posted: 29 Jul 2015, 17:08
by TMarc
In TrackMania, you can use a start, and then multilap and many stop blocks.
But as long as TrackMania does not allow "multispawn" like ShootMania,
which would also necessite very careful mapping, so nobody from either start has an advantage,
this won't be possible.
Furthermore I would guess that the variable is set by the game, and should not be forced by a script.
Re: Suggestion: maptype using many starts
Posted: 29 Jul 2015, 17:19
by Nerpson
The maptype script's role is to modify this variable value according to the creator's choices. But apparently, there is another script running in background disabling the creator to place many start blocks.
Here, I wanted two multilap blocks to recreate a game mode present in the game Dirt.
Here :
https://youtu.be/RJoc0e8JHPE?t=52
Re: Suggestion: maptype using many starts
Posted: 30 Jul 2015, 10:41
by Dommy
Sadly, at the moment everything you define in MapType is overridden by default Race gametype (except manialinks and objective entering - medals).
Other problem is that in TrackMania modes it's not even possible to choose where the Player may spawn. He can be wether unspawned or be spawned in the start block. Also, there is array of finish blocks positions, but the start block position is only one and not even as an array.
Would be so nice to have CTmMapLandmark in TrackMania. It was planned for the first Pursuit release to spawn players in random spawns, but ofc it's not allowed.
Random stuff:
To be honest, if you open TrackMania map in ShootMania, you can select Melee MapType and place as many starts you want.

Even testing a map with Melee script allows you to play usual deathmatch, eg. in Stadium. Bah, the finish is acting as Pole but it's not possible to access its Gauge.

And you wont play with bots, because pathfinding doesnt work here.