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My stuff development schedule

Posted: 13 Aug 2015, 14:50
by Dommy
Because I'm the creative guy in this community, unlike Nadeo I'd like to share you my stuff development schedule. ;)

AUGUST
1. Finish and release Evidence - new server controller not for dedicated servers.
2. Update FindMe with preview window.
3. Finish and release PursuitPRO competitive matchmaking and 255 slot casual.

4. Finish and update Pursuit to version 2.0.
5. Prepare Dommy's League series - events on all my modes with overall ladder and Planets prizes.

SEPTEMBER
1. Pursuit Dommy's League
2. Optimise Invasion Beta scripts and interfaces.
3. Cancel Invasion Beta title pack and forward all new files to original Invasion title.
4. Upgrade solo campaign maps and release Invasion solo update.
5. Release Invasion Stories DLC - special mappack with maps stylised for TF2 MvM, FNAF, DeusEx, Minecraft.

OCTOBER
1. Finish Hunger Games update.
2. Invasion Dommy's League event.
3. Start remaking Royal Exp into Royal Evolution with Combo items and weapon switch.
4. Hunger Games Halloween Update & Dommy's League event.

NOVEMBER
1. Finish Royal Evolution title pack & Dommy's League event.
2. Start remaking Confirmed - my old kill confirmed remake - with new style.
3. Knockout Dommy's League event.
4. Start packing all my ShootMania modes into GalaxyTitles title pack (DominoTitles 2.0)

DECEMBER
1. Release GalaxyTitles containing multiplayer for Invasion, Hunger Games, Royal Evolution, Confirmed and smaller modes.
2. Confirmed Dommy's League event.
3. Invasion Christmas DLC & Dommy's League event.

Re: My stuff development schedule

Posted: 13 Aug 2015, 14:57
by novationx
Royal Evolution sounds cool :)
And I appreciate your hard work.

At least you try to make the necessary improvements :thx:

Re: My stuff development schedule

Posted: 14 Aug 2015, 20:50
by djhubertus
domino54 wrote:unlike Nadeo
SHOTS FIRED :pop: :o
https://youtu.be/CA05kWIgAzE?t=25s

Re: My stuff development schedule

Posted: 15 Aug 2015, 11:06
by Rots
Great to see nadeo devs show their schedule/ambitions/projects

Oh wait, it's a community member.

GG dommy

Re: My stuff development schedule

Posted: 15 Aug 2015, 16:57
by hackie
Maybe the games name should be changed , suggestion :

Domisoft :roflol:


Realy awesome work you do for the comunity.
Also nice to say that you make a planboard. ^^ ( Maybe you can learn Nadeo some tricks , :roflol: )

Thanks for all youre work so far , can't wait to see the next stuff. :thumbsup:

Re: My stuff development schedule

Posted: 16 Aug 2015, 13:42
by Alexey85
For some of you hinting Nadeo should have similar approach about sharing their plans I have two questions for you:
1. What happens if Domino doesn't deliver on his promises to develop something new?
2. What happens if Nadeo don't deliver on their promises to develop something new?
Protip: 1. Domino remains being the rockstar as he actually is now ;) . 2. Tons of posts how people are upset that Nadeo didn't deliver.

Re: My stuff development schedule

Posted: 16 Aug 2015, 14:45
by novationx
You cant compare the 2. I think we all just like a bit more communication by NADEO.
There's a lot of negativity, but if NADEO would just communicate with us in a positive way then people would actually calm down.
1 post per year on their official website is not enough.

More frequent updates ( it's okay to have delays, but make it more frequent ) and better communication would make everybody more patient ( = less negative )


To defend NADEO : They are doing a great job with TMT. I've seen loads of reviews, videos & articles online. And some nice showcases offline. Would be cool if they'd tease more, even it's just something small.

( show a high res screen of a car, show a stupid picture of a new block, handling comparison between different envis, topspeed of valley car; a puzzle , a riddle , a landscape screenshot, short teaser videos, ... )
That"s how I would do it. Create the illusion that they are working véry hard.

Re: My stuff development schedule

Posted: 19 Aug 2015, 14:33
by 011000010110111001101111
Funny how you seem to ignore that EVERYTHING that Domino does it possible thanks to nadeo.
It's A LOT harder to make tools that can be improved, are stable (etc) than only make small scripts that will be used by a few.
Create the illusion that they are working véry hard.
I don't think that this is an "illusion".

Re: My stuff development schedule

Posted: 21 Aug 2015, 16:23
by Dommy
I'm replacing separate documentation files with new Wiki offered by the GitHub repository. Check it out there:
https://github.com/domino54/title-packs/wiki
;)

Re: My stuff development schedule

Posted: 29 Aug 2015, 11:31
by Dommy
Change of plans - Pursuit 2.0 will be done when there will be time and League will start after GalaxyTitles release to keep things simpler. More important is focusing on Invasion next couple of days.