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Structure 3ds pour skin Question

Posted: 19 Aug 2011, 14:51
by doom
Bonjour j'avais posé la question au service contact nadeo , mais il me retourne vers vous pour cette question voir plus bas

Pour ce type de questions je vous conseillerais de vous tourner sur le forum ManiaPlanet où de nombreux modeleurs et skinners talentueux répondront avec précision à vos questions : http://forum.maniaplanet.com/viewforum.php?f=20

Bonne journée,
Nadeo

Le 19/08/2011 00:16, doom a écrit :
Bonjour , bonsoir


suivant le jeux TM2 on peu importer des modèles en 3ds comme sur tmuf , mais visiblement les modèles de tmuf sont compatible mais n'ont pas la casse d'intégré , et les lumière de nuit n'apparaisse pas, pourrais t'on avoir la liste des noms des choses que l'ont peu implanté dessus tel que cette liste qui est faite pour tmuf ? et un modele basic en 3ds pour savoir on s'on placé ses élément et une max box également afin de ne pas dépasser les limites de la 3d

Main body parts

sBody - the parts of the model that can be repainted in the in-game painter, this is usually the body of the car).
dBody - the interior, the window rubber, the lights, the front grill, all other except glass and wheels).
gBody - all parts that will be shown transparent in the game, windows, sunroof, headlight and taillight covers).
dFLWheel - the front, left wheel part that cannot be painted in the in-game painter, this is usually the tyre).
sFLWheel - the front, left wheel part that can be painted in the in-game painter, this is usually the rim).
dFRWheel - the front, right wheel part that cannot be painted in the in-game painter, this is usually the tyre).
sFRWheel - the front, right wheel part that can be painted in the in-game painter, this is usually the rim).
dRLWheel - the rear, left wheel part that cannot be painted in the in-game painter, this is usually the tyre).
sRLWheel - the rear, left wheel part that can be painted in the in-game painter, this is usually the rim).
dRRWheel - the rear, right wheel part that cannot be painted in the in-game painter, this is usually the tyre).
sRRWheel - the rear, right wheel part that can be painted in the in-game painter, this is usually the rim).

Wheel suspension parts

dxxHub - xx can be FL,FR,RL,RR (the 'kingpin'). Must be used to make the other suspension parts to work.
dxxArmTop - xx can be FL,FR,RL,RR (an upper control arm)
dxxArmBot - xx can be FL,FR,RL,RR (a lower control arm)
dxxArmDir - xx can be FL,FR,RL,RR (the steering rod)
dxxSusp - xx can be FL,FR,RL,RR (the spring/shock absorber)
sxxGuard - can also be dxxGuard (xx can only be FL or FR)
dxxCardan - rear wheel driveshafts (xx can only be RL or RR)

Other

pPilHead - the head of the driver
ProjShad - a cone shaped, unseen part that will be used tell TMU where to place the car's shadow on the road below the car, uses the Projshad.dds file.
LightFProj - a cone shaped part, which will not be visible in game, that is used to project a light on the road in front of the car, uses the default CarLights.dds file.

8 Helpers/Dummys with these names

LightFL1 and LightFR1 (front lights, left and right, big flare)
LightFL2 and LightFR2 (front lights, left and right, small flare1)
LightFL3 and LightFR3 (front lights, left and right, small flare2)
LightRL and LightRR (rear lights, left and right)



salutations
Doom

Re: Structure 3ds pour skin Question

Posted: 25 Aug 2011, 19:36
by SadHik
les spécifications vont arriver, pour le moment on a encore rien de précis à part les quelques noms que certains sont allé chercher dans l'éxécutable : http://www.trackmania-carpark.com/forum ... 99#p162899