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Xbox One Open Beta Feedback
Posted: 18 Mar 2016, 16:59
by Gigabomber
Really nice to get some Xbox One action coming from the PC

, but there are a few additions I think would be nice:
Option to swap X as Gas and A to Brake. For me, A as Gas and X as Brake is more comfortable, so an option would be cool.
Option to adjust stick sensitivity, ideally preserved between classes/car types.
Anyone else on the try it on the XB1 and have any feedback to add?
Edit: Nice buckethead reference in the tips
Re: Xbox One Open Beta Feedback
Posted: 18 Mar 2016, 18:39
by Hylis
Pro tips: while you accelerate with X, you can break by using A. It's more difficult the other way around. So, it may be more tricky first, but once you are used, hehe, you can win the silver medals!

Re: Xbox One Open Beta Feedback
Posted: 18 Mar 2016, 19:11
by i7mean
Who dafuq plays for silver medals ? Trackmaster or nothing.
Re: Xbox One Open Beta Feedback
Posted: 18 Mar 2016, 19:21
by wraith
sitting right now on the open beta with 96 other players thats right total 97 gamers on one server and 99% no lag. maybe the odd one. but not really worth talking about, i see more lag on pc..
To be honest since i have gamed on tm since 2004 i am glad to have the next edition on my xbox one as well, but my hart belongs to the pc of tm and will get both in the end...
??? can you tell me if there is any different things in the open beta from the closed beta. because i had no update after opening my closed beta version !!!
as i can see some stuff not fixed, and starting to think maybe this is a server test ?
well done to NADEO / UBISOFT and the others behind TMT
Re: Xbox One Open Beta Feedback
Posted: 18 Mar 2016, 20:27
by Gigabomber
I'll also add that the ability to remove or make the player names translucent would be nice considering 100 people with names above their head obscures a lot of the track.
Re: Xbox One Open Beta Feedback
Posted: 18 Mar 2016, 20:34
by wraith
Gigabomber wrote:I'll also add that the ability to remove or make the player names translucent would be nice considering 100 people with names above their head obscures a lot of the track.
just press up on the d-pad to remove the gamers names. its already in the game now and as been since the closed beta, ok its easy over looked.
Re: Xbox One Open Beta Feedback
Posted: 18 Mar 2016, 22:22
by TheBigG.
wraith wrote:sitting right now on the open beta with 96 other players thats right total 97 gamers on one server and 99% no lag.
That is nothing special, we did run at FB's weekly 237 players on one server without lag. So it would be really bad if you would have lag at just 97 players
Re: Xbox One Open Beta Feedback
Posted: 19 Mar 2016, 05:29
by wraith
no to be honest with you, have you seen the most gamers on a xbox live server at one time ?
anything over 50 is doing very good think the most now is 64 thats battlefield.
you can quote me on xbox one most players on one server if you know a game apart from bf, all i was saying pretty good for a xbox live test
Re: Xbox One Open Beta Feedback
Posted: 19 Mar 2016, 12:55
by The_Big_Boo
Hylis wrote:Pro tips: while you accelerate with X, you can break by using A. It's more difficult the other way around.
It's not, it depends on the way you're used to play. I find it easier and more natural to hold A and keep the tip of my thumb above X to use it when needed than doing the opposite. And no need to guess who's faster between the two of us
Also, as it's aimed for console, you could have used shoulder triggers and added analog acceleration.
Re: Xbox One Open Beta Feedback
Posted: 19 Mar 2016, 13:04
by PapyChampy
The_Big_Boo wrote:Hylis wrote:Pro tips: while you accelerate with X, you can break by using A. It's more difficult the other way around.
It's not, it depends on the way you're used to play. I find it easier and more natural to hold A and keep the tip of my thumb above X to use it when needed than doing the opposite. And no need to guess who's faster between the two of us
Also, as it's aimed for console, you could have used shoulder triggers and added analog acceleration.
Accel and brake are also mapped to the triggers. It would have been stupid not to do so, since 90 % of console racing games use this setup.