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[PC] No classic editor and missing blocks, really?

Posted: 24 Mar 2016, 10:45
by SixelAlexiS
I know that i shouldn't reedem the key, i can't believe that there isn't the classic Trackmania Editor in this game... i understand the "porting" but this is an insult for PC player... really, where is the classic editor?
They are awful to use with m+k, the "normal" one it's the more usuable but DON'T have all the blocks of the game!

And the "advanced" one? There are missing blocks even there... (and have an a** interface)
When i tried on PS4 i thinked that they are missing because of the Beta but NOPE, you forgot some of them like this one:

Image

Is missing from Stadium and it's inacceptable, i really hope that you fix this situation ASAP, absurd...

At least the cap on PC in 8500 instead of 7500, better than nothing i guess......

Re: [PC] No classic editor and missing blocks, really?

Posted: 24 Mar 2016, 10:54
by HaagseSmurf
For the amount of 7500 check viewtopic.php?f=524&t=31292&p=263076
Hylis wrote:The goal is to secure the 60 FPS on console. The really cool thing is that we spent a lot of time at optimizing the blocks and it will benefit also the PC version, and alter Maniaplanet. So, less coppers will do more! On PC, while this limit makes less sens, it still makes some sens for the spirit of Turbo: as a more casual PC player, you would not end up with having huge difference of performance on maps and have to look for "lightweight" map servers. So, I think it's a little early to raise the limit for this multiple reasons: first look at how creators use this version, let's see how the limit impacts the feeling of Turbo and I could not hide that I fear that the day we raise the limit, we would close in an undefinite way the ability to share maps later between platform (of course, if we don't do it, we would end up with worse case, but it's often the case when you want to keep options open)

Re: [PC] No classic editor and missing blocks, really?

Posted: 24 Mar 2016, 10:57
by SixelAlexiS
I know, but actually i really don't mind of the 8500 cap, i need a decent m+k interface for the track editor and ALL of the blocks.
For what i know, they never mentioned that TM Turbo have LESS blocks than others Trackmania, this is ridiculous...

EDIT: i mean, you can't even bind the keyboard, you have only FXAA for AA and there is still only TWO camera ingame... what an ugly port...

Re: [PC] No classic editor and missing blocks, really?

Posted: 24 Mar 2016, 11:17
by HaagseSmurf
SixelAlexiS wrote:I know, but actually i really don't mind of the 8500 cap, i need a decent m+k interface for the track editor and ALL of the blocks.
For what i know, they never mentioned that TM Turbo have LESS blocks than others Trackmania, this is ridiculous...

EDIT: i mean, you can't even bind the keyboard, you have only FXAA for AA and there is still only TWO camera ingame... what an ugly port...
Perhaps those are the exact differences between MP and TMT.
So hoping for MP 4.0 to see what is possible in MP with all the blocks (and some physics) from TMT.

Greetz,

Re: [PC] No classic editor and missing blocks, really?

Posted: 24 Mar 2016, 11:18
by Eole
You should be able to launch the classic trackbuilder from the top right corner of the screen.
Classic.jpg
Classic.jpg (113.42 KiB) Viewed 1678 times
The block you're missing is available inside the Platform category (6/7) page 2 inside the advanced trackbuilder.
Missing.jpg
Missing.jpg (71.5 KiB) Viewed 1676 times

Re: [PC] No classic editor and missing blocks, really?

Posted: 24 Mar 2016, 11:43
by SixelAlexiS
WHAAT?
OMG, you made my day sir, i was so sad and you restored my faith in humanity, thank you !!!

BUT, there are still problems with other thing, like the Anti Aliasing... any chance to have MSAA :( ?