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Trackeditor

Posted: 24 Mar 2016, 20:32
by CobraGamer
Hi,
i've been testing TMT and I don't know what to think about it.
I know that TMT is mainly for the consoles,
but I really don't like the Track Editor. I cannot understand why Nadeo didn't implement the original Trackmania² editor from Maniaplanet in the PC version of TMT.
Because TMT is based on ManiaPlanet (look Gamefiles), and Campaign Tracks are built with the Maniaplanet editor.
Why did you replace the good editor with 3 incredibly complicated editors also in the PC version!??

Re: Trackeditor

Posted: 24 Mar 2016, 20:33
by TMarc
Did you try the "classic editor"? This was already mentioned today somewhere here ;)

Re: Trackeditor

Posted: 24 Mar 2016, 20:33
by oiram456
CobraGamer wrote:I cannot understand why Nadeo didn't implement the original Trackmania² editor from Maniaplanet in the PC version of TMT.
They actually did this, go up with your mouse in the black bar and choose the classic track editor :P

Edit: okay too slow^^ (damn you're fast)

Re: Trackeditor

Posted: 24 Mar 2016, 20:34
by TMarc
oiram456 wrote:Edit: okay too slow^^
but you gave the better answer :thumbsup:

Re: Trackeditor

Posted: 24 Mar 2016, 20:36
by CobraGamer
Thank you for the quick answers!! I am so silly :D

Re: Trackeditor

Posted: 24 Mar 2016, 20:38
by TMarc
Don't say that, many things we all need to discover yet.

And please still give your feeedback here about the editor ;)

Re: Trackeditor

Posted: 24 Mar 2016, 21:10
by Strollin
Is there a way to use blockmixing or is it possible to use some custom items (that are also used in the campaign) like for example the floating donut-rings or the cat-dolls?

I found out that some of them are used in some blocks of the makro-block mode in the classic editor but is there a direct way to place them?