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[Editor] Multiple use of chekpoints
Posted: 12 Aug 2010, 08:32
by tcq
Not sure if this was discussed in a thread till now. But let's talk a bit about it here.
When i write about "multiple use of checkpoints" i mean it like i wrote it ^^
In a simple way (in the editor) to allow driving through a CP in two directions or use one direction multiple times, after drive over different routes.
Or a bit more complex with maniascript. that you are able to define a cp the following way.
cp coordinateInTheEditor *to define which cp in the editor is used*
entrycoordinates [x,y], [x1,y1] *to define out of which direction the cp can be used*
entryOnlyIf [x,y=], [x1,y1=] *to set the possibility to allow the counting of one entry with a give direction only under a given condition (e.g drove through CP3 and CP4)*
Re: [Editor] Multiple use of chekpoints
Posted: 13 Aug 2010, 14:14
by jamie_macdonald
I like this idea sound's good. The respawn orientation will be hard to do, and dedimania and such might have to workaround multiple uses of a CP (unless of course say for example going through it first time it is cp3 and then next time it is cp4,5,6 or whatever).
Would make it great for multiple reuses of tracks to ensure the route is taken as intended though so +1

Re: [Editor] Multiple use of chekpoints
Posted: 13 Aug 2010, 19:37
by weerwolf
This is a really GREAT idea!
If will benefit trackmaking in so many ways...
- Preventing cuts
- Using trackarea's multiple times
- Endless new variations possible on lol-trackdesigns.
+1
Re: [Editor] Multiple use of chekpoints
Posted: 13 Aug 2010, 20:08
by metoxys
I hope cuts will stay possible ^^
Re: [Editor] Multiple use of chekpoints
Posted: 16 Aug 2010, 18:28
by TheDoctor
Multiple use of the Check Points could streamline things but it would be just simpler to just indicate a counter of how many times the CP(counter=c) will be used per lap and in what direction (+) = normal direction or (-) = reverse direction for the re-spawn. So for scripting a simple one dimensional array would be all that is needed and is incremented with the checkpoint counter.
for example:
[x,y,z];c=3;(1,-1,1)
this would mean to use the Check Point 3 times and the first and last times would be going through in the normal direction.
---later
But i just thought about it a bit longer and I think that during the re-spawn that the checkpoint counter need to remain unchanged.
Re: [Editor] Multiple use of chekpoints
Posted: 23 Aug 2010, 10:08
by mammbos
the cps don't need direction. if you put a cp the wrong way now it still works. you just need a counter. like cp3 1/3 the first time you pas it and cp3 3/3 the third time. it is quite easy to use it that way and works both ways that way i think
Re: [Editor] Multiple use of chekpoints
Posted: 24 Aug 2010, 14:12
by weerwolf
If its that easy, you could apply it to every roadblock, no CP's needed

Standard setting 1 in either direction, adjustable direction an # passes
This could produce some awsome puzzletracks, but is this not beyond TM?
To keep it simple the editor should have 3 options: simple - advanced - expert

Re: [Editor] Multiple use of chekpoints
Posted: 24 Aug 2010, 17:01
by Trackmaniack
Hah, I think the editor should be full for everybody, I just think there should be more and BETTER tutorials on block placement. I've seen this started for various iterations of TM, but this time it should be integrated INTO the editor. I can't tell you how many times a hill-piece or a certain type of curve around a river has frustrated the HELL out of me.

Re: [Editor] Multiple use of chekpoints
Posted: 17 Sep 2010, 17:20
by AngelFred
Trackmaniack wrote: I can't tell you how many times a hill-piece or a certain type of curve around a river has frustrated the HELL out of me.

+1 I completely agree with this. I abandon a lot of project because of that lol...
