Quick fix
Posted: 01 Apr 2016, 16:52
We have done a fix but pushing it to distribution would postpone it to next week (including the ability to have more tests done)
So, I am sorry to say that the best is to wait. But if some players would like to download it first to see, we have made the .exe available to download here. (Moderator edit: This patch is very outdated, you probably don't need to download this file at all!)
Next week, it will contain some additional files for some specific issues, but here is the current list of fixes of this .exe:
- pad buttons binding
- xinput support (for xbox familly controllers: brake and gas trigger now properly independent, and rumble)
- in-car/following camera choice now persistent.
- crash fixes related to inputs drivers and windows10 or graphic device lost
- fixes in classic editor.
- ESC to cancel shoot video
- fixed some out of memory crashes
- Improved management of IGP (detect at launch or crash for memory)
- selecting MSAA (not supported) on non DX11 graphic board were causing crash
- Mediatracker rendering were causing purple lines fixed
So, I am sorry to say that the best is to wait. But if some players would like to download it first to see, we have made the .exe available to download here. (Moderator edit: This patch is very outdated, you probably don't need to download this file at all!)
Next week, it will contain some additional files for some specific issues, but here is the current list of fixes of this .exe:
- pad buttons binding
- xinput support (for xbox familly controllers: brake and gas trigger now properly independent, and rumble)
- in-car/following camera choice now persistent.
- crash fixes related to inputs drivers and windows10 or graphic device lost
- fixes in classic editor.
- ESC to cancel shoot video
- fixed some out of memory crashes
- Improved management of IGP (detect at launch or crash for memory)
- selecting MSAA (not supported) on non DX11 graphic board were causing crash
- Mediatracker rendering were causing purple lines fixed