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Tracks - Opreax

Posted: 22 May 2016, 20:00
by opreax
Official website: https://opreax.weebly.com/
Join us on discord: https://discord.gg/jhzhw4A

How to download maps:

1. Click on download link and then "add to favorites" (you must be logged in)
2. Launch game and go to Online Racing/Room Browser/My Rooms/Create Room/Edit Tracklist/Favorites
3. Choose maps which you want to play and create room

Maps:

Vega Complex v2.1 https://players.turbo.trackmania.com/pc ... _locale=en
Cargo Isles v2.0 https://players.turbo.trackmania.com/pc ... _locale=en
Planetarium v2.1 https://players.turbo.trackmania.com/pc ... _locale=en
Toxic Foundry v2.0 https://players.turbo.trackmania.com/pc ... _locale=en
Atlantic City v1.6 https://players.turbo.trackmania.com/pc ... _locale=en
Metropolis v1.8 https://players.turbo.trackmania.com/pc ... _locale=en
Jungle Of The Setting Sun v1.6 https://players.turbo.trackmania.com/pc ... _locale=en
Tempest Rocks v1.6 https://players.turbo.trackmania.com/pc ... _locale=en
Wetlands v1.7 https://players.turbo.trackmania.com/pc ... _locale=en
The Biofarm v1.2 https://players.turbo.trackmania.com/pc ... _locale=en
Glacial Cavern v1.5 https://players.turbo.trackmania.com/pc ... _locale=en
Timeless Mist v1.5 https://players.turbo.trackmania.com/pc ... _locale=en
Kiribati v1.7 https://players.turbo.trackmania.com/pc ... _locale=en
Fortress Of The Legends v1.4 https://players.turbo.trackmania.com/pc ... _locale=en
Enymultek 2145 v1.3 https://players.turbo.trackmania.com/pc ... _locale=en
Portal v1.2 https://players.turbo.trackmania.com/pc ... _locale=en
Infested Sewers v1.2 https://players.turbo.trackmania.com/pc ... _locale=en
Augmented Reality v1.4 https://players.turbo.trackmania.com/pc ... _locale=en
Sky Net v1.2 https://players.turbo.trackmania.com/pc ... _locale=en
Simulation Cube v1.2 https://players.turbo.trackmania.com/pc ... _locale=en
Temple At Azure Summit v1.2 https://players.turbo.trackmania.com/pc ... _locale=en
Castle On The Jade Peak v1.1 https://players.turbo.trackmania.com/pc ... _locale=en
Tokyo v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Trinity Of Spectrum v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
The Ancient Ruins v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Yukinawa Mountains v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Astral Rift v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Forest Tribe v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Altima v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Upstream v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Sanctuary Of Elements v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Lava Power Plant v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Ocean Vortex v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Shattered Worlds v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Raven Island v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Botanical Gardens v1.0 https://players.turbo.trackmania.com/pc ... _locale=en
Hong Kong District v1.0 https://players.turbo.trackmania.com/pc ... _locale=en

Re: Tracks - Opreax

Posted: 22 May 2016, 20:17
by Florenzius
Pretty good work -> PERFECT :D

I'll write you a more detailed feedback for your maps in the next days :)

But how you bade these hotels etc higher? I only get the standard-buildings with the standard-hight :S

Re: Tracks - Opreax

Posted: 22 May 2016, 21:12
by opreax
Through MapEditTMT, Your feedback is welcomed.
Send me your friend request on Uplay, my name is "Opreax" will contact tomorrow.

Re: Tracks - Opreax

Posted: 22 May 2016, 22:32
by rat_in_car
278th map and still MT bug - default cam instead of empty clip. Unplayable for cam3/internal players.
viewtopic.php?f=524&t=37799

update: not only in 278 but in others too, including forcing external cam at start. Why? Maps can be so nice without that.

Re: Tracks - Opreax

Posted: 22 May 2016, 23:26
by opreax
I sacrificed 1st person camera for something I won't talk about because I found out smart way how to use one feature. It's my know how. Btw I was talking with best drivers and nobody uses 1st person camera.

Re: Tracks - Opreax

Posted: 23 May 2016, 12:14
by i7mean
Those Valley Castle blocks are wonderful ! I wonder why they didn't make it to the final game :1010
And same thing with the Lagoon City blocks, beautiful too !
Nice maps overall, keep up the good work

Re: Tracks - Opreax

Posted: 23 May 2016, 13:50
by riolu
opreax wrote:I sacrificed 1st person camera for something I won't talk about because I found out smart way how to use one feature. It's my know how. Btw I was talking with best drivers and nobody uses 1st person camera.
Because "the best drivers" don't use 1st person camera you want to exclude everyone else who's using that camera? That logic is quite flawed in my eyes.

Re: Tracks - Opreax

Posted: 23 May 2016, 14:52
by opreax
i7mean wrote:Those Valley Castle blocks are wonderful ! I wonder why they didn't make it to the final game :1010
And same thing with the Lagoon City blocks, beautiful too !
Nice maps overall, keep up the good work
thank you
acceleracer_01 wrote:
opreax wrote:I sacrificed 1st person camera for something I won't talk about because I found out smart way how to use one feature. It's my know how. Btw I was talking with best drivers and nobody uses 1st person camera.
Because "the best drivers" don't use 1st person camera you want to exclude everyone else who's using that camera? That logic is quite flawed in my eyes.
Bonus feature or 1st person camera, one of it, I must choose.
Its Nadeo´s bug that default camera isnt default.

Re: Tracks - Opreax

Posted: 24 May 2016, 23:10
by rat_in_car
opreax wrote:I sacrificed 1st person camera for something I won't talk about because I found out smart way how to use one feature. It's my know how. Btw I was talking with best drivers and nobody uses 1st person camera.
I didn't see any special features except blur and forcing external camera even on loops in #278. I think it's just lack of awareness of the fact that someone can play differently than map's author. And yes - it's not obvious that empty clip revert camera to previous state but it's well known method of a good trackbuilders. It's not a shame that someone, even very good mapper, can not know that. But it's also good if someone can admit "i didn't know that" instead of "it's not a bug, it's improvement".

Nice routes though. I hope you can made at least few maps with possibility to play in any camera players wants. :) I will be really happy to play them. Is really rare to find good maps, especially in lagoon env.

Re: Tracks - Opreax

Posted: 27 May 2016, 16:54
by opreax