Deactivation of Shadowbounce

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Florenzius
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Deactivation of Shadowbounce

Post by Florenzius » 11 Feb 2017, 21:46

Hey there,

I hae a problem since some days... If I have a surface of an item in the shadow-site, the texture is pretty bright and like "glowing" there. I already tried to find a solution with others, but I can confirm, the lightmaps are okay and the specular-map is okay too (btw. the speculars are only visible at the light-side, so it can't be that). I already tried to change the shading to flat, but it's the same result.. Does anyone have a similar problem?

Here a picture of the problem: http://i.imgur.com/SsQwGM9.jpg

You would save my objects! Thank you very much :)
Last edited by Florenzius on 25 Feb 2017, 12:41, edited 1 time in total.
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Re: Glowing texture at the shadow-side

Post by Hylis » 11 Feb 2017, 21:50

It's the bounce from the light that is a little strong in Canyon and makes this. Test it on a darker surface or on a ground in a shadow and see if it's still the case

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Re: Glowing texture at the shadow-side

Post by Florenzius » 11 Feb 2017, 21:54

Oh, thanks for the quick answer! I'm calmed down, if it's no problem with the items this time :mrgreen:
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maxi031
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Re: Glowing texture at the shadow-side

Post by maxi031 » 11 Feb 2017, 22:06

If this is problem for you I think you can turn off shadow bounce in Mood.xml file and calculate shadows again.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Windows 7 Profesional SP1 64-bit OS
TY MICMO

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Re: Glowing texture at the shadow-side

Post by Florenzius » 11 Feb 2017, 22:49

In which mood.xml-file? In the mod, which I am using? If yes, I need to create it
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Re: Glowing texture at the shadow-side

Post by tcq » 11 Feb 2017, 23:52

So we will see a TM-Desert in maniaplanet? :)

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Re: Glowing texture at the shadow-side

Post by Florenzius » 11 Feb 2017, 23:56

:mrgreen: maybe... who knows?.
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Re: Glowing texture at the shadow-side

Post by maxi031 » 12 Feb 2017, 00:24

ManiaDesign wrote:In which mood.xml-file? In the mod, which I am using? If yes, I need to create it
Well just for calculating shadows you can use temporary ModWork folder and put your Mood.MoodSetting.xml file in ModWork/Moods/Day/ then start game and recalculate shadows on your map.

Or you can put it in the Mod zip file, then every map calculated with that mod will be without shadow bounce effect.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Windows 7 Profesional SP1 64-bit OS
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Re: Glowing texture at the shadow-side

Post by Florenzius » 12 Feb 2017, 10:51

Okay, thank you. So If i checked right, I'll set the

Code: Select all

BounceFactor
to 0

Code: Select all

<T3LightMap MaxHDR="5" BounceFactor="3" SkyFactor="0.3" SkyUseClouds="1" />
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Re: Deactivation of Shadowbounce

Post by Florenzius » 25 Feb 2017, 12:45

Hey there again,

sadly I didn't get the result, I expected by changing some values in the Mood-XML. I figured out how I can make the Dirt-Texture 1:1 like in United, but well, I have The texture Dirt_X2 there, which is grey now and makes it look more like in United. But I can't do this with textures, which are too bright ingame. I think that's from the engine, but from the shadow-bounce too. I don't know, how I make it look like in United

Comparison:

http://i.imgur.com/zgwV8WH.jpg - Canyon
http://i.imgur.com/GtzLQJW.jpg - Desert

Sorry, if I misunderstood something, but this looks crappy
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