(Stadium,Canyon) Visual Texture Guide Mod - modders aid

Talk about the car skins/models, mods and share them !

Moderator: English Moderator

Friction
Posts: 24
Joined: 13 Sep 2011, 04:46

Re: Visual Texture Guide Mod - Resource for modders

Post by Friction »

HawkGer wrote:I don't understand why it is so hard to find that folder: {your custom folder default being Documents}\ManiaPlanet\Skins\Canyon\Mod
Or just download the track version, then the mod should donwload automatically...

It's not hard to find the folder, That's where i put them they don't do anything though i can't get them in game?
Friction
Posts: 24
Joined: 13 Sep 2011, 04:46

Re: Visual Texture Guide Mod - Resource for modders

Post by Friction »

HawkGer wrote:I don't understand why it is so hard to find that folder: {your custom folder default being Documents}\ManiaPlanet\Skins\Canyon\Mod
Or just download the track version, then the mod should donwload automatically...
I did find the folder but it didn't work so I thought i had the wrong folder
occam
Posts: 118
Joined: 15 Jun 2010, 17:10

Re: Visual Texture Guide Mod - Resource for modders

Post by occam »

 
Image

source

...every time i see screenshots from people with "WIP-Mods", showing they use the VisualTextureGuideMod i am really happy, that your efforts to teach the TM-Fans how to mod are appreciated...you already did a fantastic job with your YouTube-Guides for TMNF, but you outdid yourself with the VisualTextureGuide, it seems to be even more intuitive :->
...i remember when you told me about the idea two months ago :-> ...and your idea for the VTGMod indeed was brilliant :- )

Congrats Hawk :thumbsup: and 'have fun' to all who try out the VTGMod :mrgreen:
 
User avatar
ConteAlessio
Posts: 10
Joined: 05 Sep 2011, 18:49

Re: Visual Texture Guide Mod - Resource for modders

Post by ConteAlessio »

Hi
I don't want to flood a forum to post a question, so i mind to ask here.
I have a problem with textures: they look... granulous.
Here's the image: http://i44.tinypic.com/fcioa8.jpg.
Ignore the fact it's pink and too satured: that's problem of overlapping Dirt_D.dds with Dirt_X2.dds.
the problem is that when i save the texture (the texture is a slightly modifed version of the original dirt), i think.
It happens even with the rest of the textures i modifed.
I use the NVIDIA dds tool in Photoshop to save textures and i use DXT5 interpolated alpha mode. When i took the original texture, opened it and saved it, the texture looks as granulous as the modifed one. There must be a problem, of sure.

Can you tell me what am i doing of wrong in the procedure? If the problem is effectively the plugin, what am i recommaned to use? I used to use DXTbmp, but it looked slow for me.
Sorry if i may flood a thread with help questions, but i couldn't find some decent Google results for it.
Thanks in advance.
User avatar
HawkGer
Translator
Translator
Posts: 226
Joined: 16 Jun 2010, 01:11

Re: Visual Texture Guide Mod - Resource for modders

Post by HawkGer »

Hmm I don't think I have ever seen something like that before.
Hard to see from your pic. Are the grains transparent if you zoom in on them? Then maybe it's a problem with the alpha channel. Try saving it without alpha channel.
Have you saved the texture with enough MIP-Maps (I always save with 9)?
Are the grains still there if this one texture is the only one in the mod? Maybe some other texture you don't know of overlaps it...
Image
User avatar
ConteAlessio
Posts: 10
Joined: 05 Sep 2011, 18:49

Re: Visual Texture Guide Mod - Resource for modders

Post by ConteAlessio »

HawkGer wrote:Hmm I don't think I have ever seen something like that before.
Hard to see from your pic. Are the grains transparent if you zoom in on them? Then maybe it's a problem with the alpha channel. Try saving it without alpha channel.
Have you saved the texture with enough MIP-Maps (I always save with 9)?
Are the grains still there if this one texture is the only one in the mod? Maybe some other texture you don't know of overlaps it...
You were right: the problem was exactely with MIP maps: i didn't know of them until i got what do they serve. Pretty ingegnous. Thanks for the info. Sorry, but i'm not a 3D artist yet :S

I got another question though: it's about the Normal maps. They work correctly, but they look like plast:
http://i39.tinypic.com/6jqek0.jpg
I may imagine the problem, but i'm not too sure, it's so hard to get a good result, as good as the original game: The normal maps of TM2 look perfect, but the ones made with the NVIDIA's plugin do not give a similar result.
I even tried this, but the texture still looks like plast. I don't know what am i doing of incorrect, what to do to get a good result?

EDIT: The problem wasn't with the normal map, it worked, the problem, i think, was with the specular map. i am not really sure how the specular map works in Trackmania (what does green and what does red, but i assume that red makes the surface opaque), but i know that specular maps were used in the six enviroments of TMU (not counting stadium) as alpha channels, which i understood. I have to say that black and white S maps are much more handy, though.
User avatar
HawkGer
Translator
Translator
Posts: 226
Joined: 16 Jun 2010, 01:11

Re: Visual Texture Guide Mod - Resource for modders

Post by HawkGer »

The visual texture guide mod is now also available for Stadium 2 (compatible with Stadium 1 as well).

Download for Stadium available in zip
.Zip: http://www.vinummusik.de/Trackmania2/Mo ... tadium.zip (11mb)

Image
Image
Image

Occam made a few videos showing this mod:
http://www.youtube.com/watch?v=vItjGZgL9os
http://www.youtube.com/watch?v=cmNdqsm5qXs
http://www.youtube.com/watch?v=kNfEisSQ7Bc

StadiumRoadBorder can't be modded in the current version of Stadium, but it is included in the texture files.
Last edited by TMarc on 20 Mar 2013, 01:49, edited 2 times in total.
Reason: fixed link to Stadium zip
User avatar
TMarc
Posts: 15441
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Visual Texture Guide Mod - Resource for modders

Post by TMarc »

HawkGer wrote:The visual texture guide mod is now also available for Stadium 2 (compatible with Stadium 1 as well).

Download for Stadium available in zip
.Zip: http://www.vinummusik.de/Trackmania2/Mo ... Canyon.zip (11mb)
Great job :thumbsup:
But... Canyon? :? Should the ZIP not be Stadium? ;)
We need both: Canyon updated with the new blocks, and Stadium, please :mrgreen:

Edit: fixed, also see below posts ;)
occam
Posts: 118
Joined: 15 Jun 2010, 17:10

Re: Visual Texture Guide Mod - Resource for modders

Post by occam »

TMarc wrote:
HawkGer wrote:The visual texture guide mod is now also available for Stadium 2 (compatible with Stadium 1 as well)...Download for Stadium available in zip ...
... Should the ZIP not be Stadium? ; )...and Stadium, please : mrgreen :
...for updating the initial post we have to wait for Hawk to see your post :mrgreen:

...we can assume that it might have been a tiny 'copy-and-paste-glitch' ^^ from Hawk...i think at most places is the correct link...since i copied the links for the YouTube-Video comment from one of Hawk's source-posts and there it must have been correct...

...in any case, here is the Link to Stadium VisualTextureGuideMod:

http://www.vinummusik.de/Trackmania2/Mo ... tadium.zip
Post Reply

Return to “Workbench”

Who is online

Users browsing this forum: No registered users and 0 guests