Thanks
and already fixed
(Stadium,Canyon) Visual Texture Guide Mod - modders aid
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Re: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
Thanks TMarc for spotting that noob mistake and correcting it. I hope not too many people got confused by that.
And yeah Occam...I was copy-pasting too much
And yeah Occam...I was copy-pasting too much
Re: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
no problem Occam helped me with the URL as I was to lazy to try out and find out myself
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- Joined: 20 Mar 2013, 14:12
Re: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
Hello guys in the picture below you can see i loaded the mod.zip for TM2 stadium,now my problem is the green edge and the black wall with TM logo,how can i change that so it looks like my old mod from TMF as you can see in the other picture below? Help needed thank you
Re: Visual Texture Guide Mod - Resource for modders
not sure but i think this might be your answer:UF1R_RoyBoy wrote:Hello guys in the picture below you can see i loaded the mod.zip for TM2 stadium,now my problem is the green edge and the black wall with TM logo,how can i change that so it looks like my old mod from TMF as you can see in the other picture below? Help needed thank you
HawkGer wrote:StadiumRoadBorder can't be modded in the current version of Stadium, but it is included in the texture files.
Re: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
yep, here's what Skeleton wrote about that:
Little tip about the StadiumRoadBorderD.dds
As you can see it's not working yet for modders but you can test it.
Stadium used a separate StadiumRoadBorderD.dds in Night and Sunset moods, this still works.
If you make a mod and want to test the StadiumRoadBorderD.dds place it in a Moods folder in Night or Sunset mood and you will see it ingame.
The fix when it's done wont use the moods folder for the StadiumRoadBorderD.dds only the one in Image folder.
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- Joined: 20 Mar 2013, 14:12
Re: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
Thanks for the heads up Hawk as it was doing my head inHawkGer wrote:yep, here's what Skeleton wrote about that:Little tip about the StadiumRoadBorderD.dds
As you can see it's not working yet for modders but you can test it.
Stadium used a separate StadiumRoadBorderD.dds in Night and Sunset moods, this still works.
If you make a mod and want to test the StadiumRoadBorderD.dds place it in a Moods folder in Night or Sunset mood and you will see it ingame.
The fix when it's done wont use the moods folder for the StadiumRoadBorderD.dds only the one in Image folder.
Re: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
how up to date is this information?
since mp4 update, all my 8 mods on Maniapark need updating, mainly stadium ones.
so where to go from here, any word?
since mp4 update, all my 8 mods on Maniapark need updating, mainly stadium ones.
so where to go from here, any word?
US: Meltdown Combat Server: maniaplanet://#join=smrock@SMStorm å Offline
EU: Meltdown Combat Server: maniaplanet://#join=smpage@SMStorm å Offline
US: SMTRAK Startup Server: maniaplanet://#join=tmrock@SMStadium å Online
EU: Meltdown Combat Server: maniaplanet://#join=smpage@SMStorm å Offline
US: SMTRAK Startup Server: maniaplanet://#join=tmrock@SMStadium å Online
Re: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
Look at the date of the post right before yours, this answers your question, doesn't it?
Re: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
hye.. quizomatic.. if the information still applies, then perhaps.. it is, otherwise if not, its not updated and thats 20 hours of wasted time, agree?
US: Meltdown Combat Server: maniaplanet://#join=smrock@SMStorm å Offline
EU: Meltdown Combat Server: maniaplanet://#join=smpage@SMStorm å Offline
US: SMTRAK Startup Server: maniaplanet://#join=tmrock@SMStadium å Online
EU: Meltdown Combat Server: maniaplanet://#join=smpage@SMStorm å Offline
US: SMTRAK Startup Server: maniaplanet://#join=tmrock@SMStadium å Online
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