Issues With the ManiaPlanet 4 Update
Posted: 10 May 2017, 23:44
I know everybody is freaking out right now (well all four of us) about the new ManiaPlanet Update. I'll get into my issues with the ManiaPlanet model somewhere else, but currently there are issues that came with the new update that need to be fixed as soon as possible. I'll list them out below and also add in what worked from the update for me. Feel free to add to the list below to create a central topic for them to look at. I'll start with the cons:
Cons:
- Canyon physics seem altered. Not a big issue, but its reasoning seems questionable.
- I cannot currently access the Canyon editor. It seems that when I try to open the editor, the editor tries to open the Lagoon editor, which I do not have and which isn't out yet.
- Other various glitches like ManiaPlanet randomly launching in 4k, after setting it to 1080p several times.
- Issues some Steam users have encountered with launching the game.
- Always an issue, but the game still only supports FXAA anti aliasing, leaving the game at 1080p with a very sloppy and jagged look, ESPECIALLY with the new Stadium textures (which are going on the pros list by the way).
- Not sure if this is a side-effect of my interpretation of the fuzzy visuals but shadows seem less high-res than I remember them being.
- Stadium seems to have a lower frame rate when around object with textures with holes in them, like the loops and walls.
- When downloading new titles, often times the title will not load or appear on a station until I have relaunched ManiaPlanet.
- Intros are not playing correctly, and are unskippable (so between loading and playing the player has to look at a still shot of a part of the track for about 3-8 seconds).
- You need a validation code to purchase titles with coppers (I do not have access to my validation code because I hadn't used it in two years, so I can't open new titles that require coppers).
A hefty list of cons, but nothing that can't be fixed. Onto the pros:
Pros:
- New textures for each environment look cool, as well as slightly tweaked shading (like in tunnels and the increased sun levels at sunset).
- The new interface is a great addition, especially for controller users who want easy navigation on controller. (maybe include options so keyboard players are satisfied?)
- Valley seems tweaked in a good way. Dirt always felt awful and now it feels slightly less awful (May just be sensitivity tweaks on controller, Still not amazing though).
- Levels do load faster as promised.
- New blocks are always a plus.
Still feel free to post anything I haven't mentioned up here below. As far as improvements I suggest Nadeo starts by addressing bugs. It is unacceptable that I can't access the Canyon editor. This and other bugs just makes it seem like it should still be in beta. On top of this, they should add new anti-aliasing options to accommodate the new textures. It's 2017 and with textures like they added for Stadium with see-through elements and such small details that can be seen through, FXAA looks incredibly ugly and almost ruins Stadium's presentation. Please, re-implement MSAA or even talk to Nvidia about adding optional TXAA, which would really smooth out some rough edges. As well as this, I'd reapply the old Canyon settings before the changes were made. No matter how small these are it seems to have upset a lot of people, and these undoubtedly have effects on records and leaderboards. Also, for the love of all that is good in this world, continue to fix up Valley; Dirt in Valley still does not feel good.
If it were up to me, I'd do away with the entire ManiaPlanet system and re-implement the old TrackMania's simplicity. You bought one game, got all of the environments, and raced. With ManiaPlanet, environments are not only split up and overpriced for a single environment, but in doing this you also killed the community by splitting up the TrackMania playerbase, which meant fewer players per environment, which meant fewer creations and levels for each environment. which is essential because this is a community driven game (no pun intended). I would say the best way to make TrackMania 2 would be to put all of the environments into one package like before, and include the extra development tools that you've included with ManiaPlanet. That way the playerbase isn't split up, and people have the ability to create new modes and campaigns, which could then be downloaded. This would also help in many ways because certain environments have received titles that can't be played in others due to the split. A stunt mode was made for Canyon, and would work just as well in Stadium and Valley can't because of the split. Let me know what you guys think, cause I think doing this and advertising are the only ways to bring TrackMania to more people. It honestly seems like the series is dying, which could easily be prevented.
Cons:
- Canyon physics seem altered. Not a big issue, but its reasoning seems questionable.
- I cannot currently access the Canyon editor. It seems that when I try to open the editor, the editor tries to open the Lagoon editor, which I do not have and which isn't out yet.
- Other various glitches like ManiaPlanet randomly launching in 4k, after setting it to 1080p several times.
- Issues some Steam users have encountered with launching the game.
- Always an issue, but the game still only supports FXAA anti aliasing, leaving the game at 1080p with a very sloppy and jagged look, ESPECIALLY with the new Stadium textures (which are going on the pros list by the way).
- Not sure if this is a side-effect of my interpretation of the fuzzy visuals but shadows seem less high-res than I remember them being.
- Stadium seems to have a lower frame rate when around object with textures with holes in them, like the loops and walls.
- When downloading new titles, often times the title will not load or appear on a station until I have relaunched ManiaPlanet.
- Intros are not playing correctly, and are unskippable (so between loading and playing the player has to look at a still shot of a part of the track for about 3-8 seconds).
- You need a validation code to purchase titles with coppers (I do not have access to my validation code because I hadn't used it in two years, so I can't open new titles that require coppers).
A hefty list of cons, but nothing that can't be fixed. Onto the pros:
Pros:
- New textures for each environment look cool, as well as slightly tweaked shading (like in tunnels and the increased sun levels at sunset).
- The new interface is a great addition, especially for controller users who want easy navigation on controller. (maybe include options so keyboard players are satisfied?)
- Valley seems tweaked in a good way. Dirt always felt awful and now it feels slightly less awful (May just be sensitivity tweaks on controller, Still not amazing though).
- Levels do load faster as promised.
- New blocks are always a plus.
Still feel free to post anything I haven't mentioned up here below. As far as improvements I suggest Nadeo starts by addressing bugs. It is unacceptable that I can't access the Canyon editor. This and other bugs just makes it seem like it should still be in beta. On top of this, they should add new anti-aliasing options to accommodate the new textures. It's 2017 and with textures like they added for Stadium with see-through elements and such small details that can be seen through, FXAA looks incredibly ugly and almost ruins Stadium's presentation. Please, re-implement MSAA or even talk to Nvidia about adding optional TXAA, which would really smooth out some rough edges. As well as this, I'd reapply the old Canyon settings before the changes were made. No matter how small these are it seems to have upset a lot of people, and these undoubtedly have effects on records and leaderboards. Also, for the love of all that is good in this world, continue to fix up Valley; Dirt in Valley still does not feel good.
If it were up to me, I'd do away with the entire ManiaPlanet system and re-implement the old TrackMania's simplicity. You bought one game, got all of the environments, and raced. With ManiaPlanet, environments are not only split up and overpriced for a single environment, but in doing this you also killed the community by splitting up the TrackMania playerbase, which meant fewer players per environment, which meant fewer creations and levels for each environment. which is essential because this is a community driven game (no pun intended). I would say the best way to make TrackMania 2 would be to put all of the environments into one package like before, and include the extra development tools that you've included with ManiaPlanet. That way the playerbase isn't split up, and people have the ability to create new modes and campaigns, which could then be downloaded. This would also help in many ways because certain environments have received titles that can't be played in others due to the split. A stunt mode was made for Canyon, and would work just as well in Stadium and Valley can't because of the split. Let me know what you guys think, cause I think doing this and advertising are the only ways to bring TrackMania to more people. It honestly seems like the series is dying, which could easily be prevented.