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Uaseco Tool setup Hilfe
Posted: 11 May 2017, 13:04
by bersi81
Hallo ich wollte fragen ob einer da ist der mir helfen kann das ich auf dem Server das Uaseco zum laufen bekomme,
[UASECO Fatal Error] [Gameinfo] UASECO can only be use
Please set in "UserData/Maps/MatchSettings/" <playlist
"0" and <script_name> to e.g. "TimeAttack.Script.txt"
meserver\tmnf2\admin\includes\core\gameinfo.class.php
Das bekomme ich als Fehler
Wäre gut wenn mir einer helfen kann.
Re: Uaseco Tool setup Hilfe
Posted: 11 May 2017, 14:25
by undef.de
Da deine Meldung abgeschnitten ist, hier einmal die vollständige Nachricht:
Code: Select all
[Gameinfo] UASECO can only be used for scripted Gamemodes! Please set in "UserData/Maps/MatchSettings/FILENAME" <playlist><gameinfos><game_mode> to "0" and <script_name> to e.g. "TimeAttack.Script.txt".
Lies die Meldung bitte einmal genau durch, denn da steht genau was Du machen sollst.

Re: Uaseco Tool setup Hilfe
Posted: 11 May 2017, 15:23
by bersi81
danke hab den Fehler gefunden.
Jetzt nur die Frage das Tool geht aber ich kann die Zeit nicht ändern es ist momentan so eingestellt das man immer jede karte 60 min am laufen ist wo kann ich das ändern
Re: Uaseco Tool setup Hilfe
Posted: 11 May 2017, 15:27
by undef.de
Das ist leider noch die Einstellung von meinem Entwicklungsserver. Ändern kann man das in der config/modescript_settings.xml bei
Code: Select all
<modesetup>
<!--
Settings for TimeAttack.Script.txt
http://doc.maniaplanet.com/dedicated-server/settings-list.html#TimeAttack
//-->
<timeattack>
<!-- Time limit in seconds, until the next Map is loaded -->
<time_limit>3600</time_limit>
</timeattack>
Re: Uaseco Tool setup Hilfe
Posted: 11 May 2017, 19:03
by bersi81
danke dir hab ich gesehen.
http://plugins.xaseco.org/info.php?id=151
wollte dieses plugin machen aber da kommt immer fehler und weiss nicht warum kannst du mir da auch helfen?
https://i.imgur.com/hYP8liF.png
https://i.imgur.com/98KxUNM.png
Bitte um info
Re: Uaseco Tool setup Hilfe
Posted: 11 May 2017, 19:12
by undef.de
Auszug aus der CHANGELOG:
Third-party Plugins for XAseco2 are NOT compatible without changes
Entweder der Originalautor konvertiert das Plugin, oder jemand anders nimmt sich der Sache an.
Re: Uaseco Tool setup Hilfe
Posted: 12 May 2017, 10:04
by bern
undef.de wrote: ↑11 May 2017, 14:25
Da deine Meldung abgeschnitten ist, hier einmal die vollständige Nachricht:
Code: Select all
[Gameinfo] UASECO can only be used for scripted Gamemodes! Please set in "UserData/Maps/MatchSettings/FILENAME" <playlist><gameinfos><game_mode> to "0" and <script_name> to e.g. "TimeAttack.Script.txt".
Lies die Meldung bitte einmal genau durch, denn da steht genau was Du machen sollst.
I tried to make the change in nc1.ue and enter the new data ,,, in UserData / Maps / MatchSettings / FILENAME ,,, but when restarting the server the changes are not made or the changed file is not executed ,,, it is possible That the actual file is not in the location of the change?
Re: Uaseco Tool setup Hilfe
Posted: 12 May 2017, 11:17
by undef.de
bern wrote: ↑12 May 2017, 10:04
I tried to make the change in nc1.ue and enter the new data ,,, in UserData / Maps / MatchSettings / FILENAME ,,, but when restarting the server the changes are not made or the changed file is not executed ,,, it is possible That the actual file is not in the location of the change?
That's a question you probably should ask nc1.eu.

Anyway, you have to restart the dedicated server to take the changes into account.
Re: Uaseco Tool setup Hilfe
Posted: 12 May 2017, 11:41
by bern
undef.de wrote: ↑12 May 2017, 11:17
bern wrote: ↑12 May 2017, 10:04
I tried to make the change in nc1.ue and enter the new data ,,, in UserData / Maps / MatchSettings / FILENAME ,,, but when restarting the server the changes are not made or the changed file is not executed ,,, it is possible That the actual file is not in the location of the change?
That's a question you probably should ask nc1.eu.

Anyway, you have to restart the dedicated server to take the changes into account.
Yes, I have contacted them ,,, but they are slow to respond ,,, I believe that the original files to be changed are not in the folder and there are only mirrors of the original file that is executed