Review of Manaiaplanet & TM2 in 2017
Posted: 16 May 2017, 20:45
Trackmania 2 is at its core still as fun as it was many years ago. I still like the Trials-like-ish gameplay. About 10 years have passed since I discovered the Trackmania series. While I don't play it nearly as much as I used to, I continue to enjoy it.
The development of Trackmania and Maniaplanet is questionable to say the least. Maniaplanet is to this day broken at it's core. Despite the new efforts of the newly released fourth major update most issues remain.
The UI still speaks many different design languages, creating only confusion.
I still can't play TM² with a gamepad without having mouse & keyboard in my reach.
Instead of one "main" game with additional DLC with new environments, we have seperate games, confusing every new player what to buy. Then TM Turbo popped up, causing even bigger confusion and splitting the not so great playerbase even further.
A limited "Titles" mechanic of Maniaplanet artificially limiting the installation of user made mods, campaigns and tools. Entirely counterproductive to a community content driven game.
It's own "Internet" called Manialink nobody needs. Sites like Mania Exchange etc. should be a centralized place for user content. Or even better integrated into the game itself in a Steam Workshop manner.
Each server can set it's own UI. Sometimes I ended up with dozens numbers, times, UI screens, voting gadgets, etc. on screen. I barely could see my car and the track. It's more clutter than most engineering and simulation software combined. All those widgets should work like Assetto Corsas app system for individual UI preferences.
Users can still use a billion different colors and symbols in their user names, creating a visually annoying experience.
FXAA Anti-Aliasing is not satisfactory at all. Using Bloom with low car reflections makes the game look inacceptable.
The gap between Valley and the upcoming Lagoon is 4 years. Way too much for an episodic game.
Many things in Maniaplanet 4 are broken, splitscreen, hot seat selection of campaign maps, intros of maps etc.
Shootmania is still being supported without having any meaningful number of players. In times of Titanfall 2 and other great FPS games, I question who cares about such a simplistic game. Especially if it didn't manage to gain any proper market share.
Considering how few games Nadeo has released over the past years I really do wonder about the future of the company.
I think the core game is good, but the UI needs to be completely thrown out of the window and redone from scratch.
The development of Trackmania and Maniaplanet is questionable to say the least. Maniaplanet is to this day broken at it's core. Despite the new efforts of the newly released fourth major update most issues remain.
The UI still speaks many different design languages, creating only confusion.
I still can't play TM² with a gamepad without having mouse & keyboard in my reach.
Instead of one "main" game with additional DLC with new environments, we have seperate games, confusing every new player what to buy. Then TM Turbo popped up, causing even bigger confusion and splitting the not so great playerbase even further.
A limited "Titles" mechanic of Maniaplanet artificially limiting the installation of user made mods, campaigns and tools. Entirely counterproductive to a community content driven game.
It's own "Internet" called Manialink nobody needs. Sites like Mania Exchange etc. should be a centralized place for user content. Or even better integrated into the game itself in a Steam Workshop manner.
Each server can set it's own UI. Sometimes I ended up with dozens numbers, times, UI screens, voting gadgets, etc. on screen. I barely could see my car and the track. It's more clutter than most engineering and simulation software combined. All those widgets should work like Assetto Corsas app system for individual UI preferences.
Users can still use a billion different colors and symbols in their user names, creating a visually annoying experience.
FXAA Anti-Aliasing is not satisfactory at all. Using Bloom with low car reflections makes the game look inacceptable.
The gap between Valley and the upcoming Lagoon is 4 years. Way too much for an episodic game.
Many things in Maniaplanet 4 are broken, splitscreen, hot seat selection of campaign maps, intros of maps etc.
Shootmania is still being supported without having any meaningful number of players. In times of Titanfall 2 and other great FPS games, I question who cares about such a simplistic game. Especially if it didn't manage to gain any proper market share.
Considering how few games Nadeo has released over the past years I really do wonder about the future of the company.
I think the core game is good, but the UI needs to be completely thrown out of the window and redone from scratch.