TM2 MP4 Stadium wallride and looping transparency moire

Moderators: w1lla, NADEO

User avatar
dePaljas
Posts: 55
Joined: 05 Aug 2011, 17:41

Re: TM2 MP4 Stadium wallride and looping transparency moire

Post by dePaljas » 29 Dec 2018, 11:33

For completeness, setting LOD to clamp in the NVidia control panel gives the best result so far:

Image

Image

I replaced the material using the mesh editor, obviously that solves the issue (only did lower row of quarterpipes and right side wall curves, left rest for reference, still LOD clamped):

Image

But that doesn't solve existing maps that do not use those blocks of course, and requires quite a bit of embedding (these two were already 1MB).
[Mobo: FOXCONN A7DA-S/A7DA] [CPU: AMD Phenom II X4 940 BE] [Memory: 4GB] [Video: MSI 660 Ti]

Post Reply

Return to “Trackmania² Reports”

Who is online

Users browsing this forum: No registered users and 1 guest