Warm-up did'nt work in round mode.
I use these parameters in modescript_settings.xml :
<modebase>
<!-- Chat time in seconds at the end of the map -->
<chat_time>20</chat_time>
<!-- Allow the players to respawn ('true') or not ('false') -->
<allow_respawn>true</allow_respawn>
<!-- Duration of the warm up phase in rounds (e.g. '2' for two warm up rounds), set to '-1' to disable warm up -->
<warm_up_duration>1</warm_up_duration>
<rounds>
<!-- Points limit to finish the Map, set to '-1' to disable -->
<points_limit>41</points_limit>
<!-- Finish timeout in seconds for other Players to finish the Map too, set to '-1' for automatic (based on author time) -->
<finish_timeout>25</finish_timeout>
Moved <modebase><warm_up_duration> to <modesetup><rounds><warm_up_duration> and changed the description too in newinstall/config/modescript_settings.xml
Added <modesetup><rounds><warm_up_number> in newinstall/config/modescript_settings.xml
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
I start a round with a map, i do 1 warm-up and 1 run so i get 10 points (i am alone on the server and use "simple10" set of points).
If i skip the map without reaching the required number of points to win a map (41) i keep points in the next map (i start with 10 points).
I also saw this behavior, maybe it's a change how the ModeScript "Rounds.Script.txt" is working? Or it's a bug. I hadn't the time yet to report this, maybe you could report it?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name