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[Mod] Canyon IceAge (work in progress)

Posted: 26 Aug 2011, 02:24
by Balmung
I work at the moment on a mod that i name simple "IceAge". Will post here some Pics of the actually State.

Some Textures can't be changed, so i will let it be a Mix of both: normal Canyon and my Mod. Download Link comes, when i finished the mod so far and while we in the beta now, its not a big problem to do this. ;)

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Re: [Mod] Canyon IceAge (work in progress)

Posted: 26 Aug 2011, 02:53
by MetsaneXIII
Very nice looking! I will def. download it!

Couple things: I would make the road look more... icy.
And, is the dirt one of the "unchangeable" textures?

Re: [Mod] Canyon IceAge (work in progress)

Posted: 26 Aug 2011, 03:11
by Trackmaniack
:shock: Okay, so we have the three original envis already, in Canyon. :P Anybody want to start working on an urban mod? :lol: Seriously, though, this looks freakin' awesome. Your mod and CoastKid's mod are the top mods that every good Maniac has to get :thumbsup:
As for suggestions, like Metasane said, I would make the roads have snow/ice tracks on them, like cars had skidded across them or the snow had drifted across the road--and make the sky a more icy blue, rather than a clear blue like it is...Watch the end of the Day After Tomorrow (or really, any time after New York is buried) for the specific shade :P

Re: [Mod] Canyon IceAge (work in progress)

Posted: 26 Aug 2011, 04:47
by Balmung
The Skitmark Dirts are unchangeable so its always brown offroad and black onroad. And only the Look can be changed, so a ice road make not much sense when you can drive there like on roads. Thats why i while let the roads itself as it is and only chance the other thing. What i must look is if i can "delete" the plants on some places with empty textures, can work, must look. I think the Trees can also have a little bit white on it, must working, but not try it yet.

At the last try i think i have done a little bit to much blue on the ice, must i change it back, back blue will it be, use google and you will find much bluer ice. ;) When you driving the ice looks still great, but it needs fine tuning. ^^

But this are only work in progress pictures. ;)

Re: [Mod] Canyon IceAge (work in progress)

Posted: 26 Aug 2011, 06:03
by MetsaneXIII
Balmung wrote:-snip-
Mmk, that makes sense, actually. =D

Still cannot wait for this mod!! :1010

Re: [Mod] Canyon IceAge (work in progress)

Posted: 26 Aug 2011, 08:40
by CoastKid
Really nice idea!
Canyon rocks geometry fits perfectly for glaciers theme. :thumbsup:

Re: [Mod] Canyon IceAge (work in progress)

Posted: 26 Aug 2011, 14:39
by Balmung
Exactly that brings me to that idea. ;)

But your idea is more compatible with the standard Theme. ^^

Re: [Mod] Canyon IceAge (work in progress)

Posted: 26 Aug 2011, 15:07
by Trackmaniack
Balmung wrote:The Skitmark Dirts are unchangeable so its always brown offroad and black onroad. And only the Look can be changed, so a ice road make not much sense when you can drive there like on roads. Thats why i while let the roads itself as it is and only chance the other thing. What i must look is if i can "delete" the plants on some places with empty textures, can work, must look. I think the Trees can also have a little bit white on it, must working, but not try it yet.

At the last try i think i have done a little bit to much blue on the ice, must i change it back, back blue will it be, use google and you will find much bluer ice. ;) When you driving the ice looks still great, but it needs fine tuning. ^^

But this are only work in progress pictures. ;)
Well then, it can be Alaskan tundra rather than Arctic ice-and-ice-for-miles-and-miles :lol:

Re: [Mod] Canyon IceAge (work in progress)

Posted: 27 Aug 2011, 01:55
by Filipe1020
New snow envi boys :lol:

Re: [Mod] Canyon IceAge (work in progress)

Posted: 28 Aug 2011, 07:32
by fabian26
It's very sad to hear that not every texture is changable. :|
But the mod is a good idea and I will definitely download it! :1010