Dynamic custon blocks suggestions
Posted: 24 Jul 2017, 16:40
ay,
mp gives us big possiblities in editor, so when do we get dynamic stuff for custom blocks?
i mean could the nadeoimporter support animations in *.fbx?
well we need that really
atleast sprites, we can only do static blocks, nothing can be dynamic from our side
another thing, can we get the possiblity to make custom hitboxes? we have .shape .mesh files but we cant make a mesh that is ONLY hotbox
aaand, can we make editor helpers like nadeoblocks (start finish and road connections) they would be really helpfull (only visible in editor)
clouds cant be dynamic in any case, not movving and not rotating(sprite), maybe we could do both in future like nadeo clouds?

mp gives us big possiblities in editor, so when do we get dynamic stuff for custom blocks?
i mean could the nadeoimporter support animations in *.fbx?
well we need that really

atleast sprites, we can only do static blocks, nothing can be dynamic from our side

another thing, can we get the possiblity to make custom hitboxes? we have .shape .mesh files but we cant make a mesh that is ONLY hotbox

aaand, can we make editor helpers like nadeoblocks (start finish and road connections) they would be really helpfull (only visible in editor)
clouds cant be dynamic in any case, not movving and not rotating(sprite), maybe we could do both in future like nadeo clouds?

