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[BUG][FIXED][Stunts] Combo/chained and master don't work properly

Posted: 28 Jul 2017, 11:24
by spaii
With stunts mode, chained/combo and master not working as expected.
In this picture, X1, X6, etc, are combo/chains.
f1., f1.52, etc, are factors.

I think it's linked with CTmMlPlayer.TimeElapsedSinceLastStunt that not works too. (negative value after first stunt)

As you can see "Master" figures are impossible too.

Image

Re: [BUG][Stunts] Combo/chained and master don't work properly

Posted: 06 Aug 2017, 01:36
by OTMB-HGL
Plop!
My first experience with Trackmania is too long ago, I cant remember :-)
I loved the game from 1st moment, although the cars [like the yellow taxi :-) somewhere in texas - or the japanese mini-SUV on wooden ground } didnt do, what I wanted... I just was too stupid to RACE - and with the years, STUNTS made my days :-) Every TM-version had a car, that was perfect to stunt. The bay-car was best in handling, the old Coast-cars on slippery floor ... and than - THE BEST in all those 13 years: the Spai-STUNT-script in MP2.(or MP3??) Although the stunter-community is nota big community, we are mostly older players ( > 40 to 70) but since a year, we have some new, young stunt-supporters :-)
Then MP4 arrived in the world of Trackmaniacs, Lagoon was presented and the new car-handling, the graphics and all fresh elements are really perfect to make STUNTS ! But we cant do that.
Please, Nadeo, Hylis, Ubi or whoever can help: Please help Spai with the bugs/problems in script :-)
I have some ideas for stunt-maps but cant realize them. I need to map and stunt !!!!

Vive Trackmania Stunts :-)
Thanks, Nadeo for any support :-)

Re: [BUG][Stunts] Combo/chained and master don't work properly

Posted: 13 Aug 2017, 23:13
by namoine
Stunts is a traditional part of Trackmania. First as an official 'title' in TM1, in Maniaplanet it was rebuild by Spaii, because Stunts was sadly terminated in TM2. TM2-Stunts finally build up a great community with people all over the world. With the new Lagoon envi and some other changes in MP4, our mapping skills would have a great challenge. But MP4 broke the Stunt Title.

Spaii has started not only to recreate Stunts, he is creating a platform title (Extra World), which can contain other gameplays like Moon etc.

The bug he reported is a killerbug for the game. If the bug is not reported clear enough, you can ask us to be more detailed. Please help us to fix this bug.

Greetz Namoine

Re: [BUG][Stunts] Combo/chained and master don't work properly

Posted: 14 Aug 2017, 15:09
by Demented
I miss stunt mode and would love to see a working version again.

Re: [BUG][Stunts] Combo/chained and master don't work properly

Posted: 21 Aug 2017, 12:33
by xbx
Hello!

So I've looked into this.
There were changes made for trackmania turbo that got included and didn't work quite fine with MP4.
So I changed back to the MP3 code, so that it would work again as before.

However, while I was at it, I also included/improved a few changes in the scoring + chaining/combo system from turbo.
You need to enable them from the mode script:
StuntModel_EnableCustomisation = True; will enable the updated model.
and then there are a couple of additional StuntModel_XXX to make adjustments.

You can test it and tell me if it works better now:
http://files.v04.maniaplanet.com/tmp/Ma ... -08-18.zip

Some details on the new stuff:
MasterJump is the MP3 value, no touching of inputs during the whole figure + landing straight or reverse
PerfectLanding: flat landing with the wheels + straight or reverse.
MasterLanding: no air control in the last second before landing + PerfectLanding
EpicLanding: no air control in the last 3 seconds before landing + PerfectLanding

StuntModel_MP3Combo: when false, the new model is not counting combos on wreck or simple jumps (but they don't break the combochain)
StuntModel_MP3Points: when false, bonus for PerfectLanding, masterlanding.. are used. And the figurerepeat malus is also using to give a bit less points for big angles figures.
StuntModel_UseStricterAngle: dont coun't figure as 180° as soon as >90°, but only after 135° + also stricter definition of 'wreck'.

Re: [BUG][Stunts] Combo/chained and master don't work properly

Posted: 30 Aug 2017, 23:11
by OTMB-HGL
:thumbsup: Great Job ! Solo-Stunts yet working fine

Cant wait the re-opening of stunt-servers

Thanks, Spai xbx & Nadeo
:clap:

Re: [BUG][Stunts] Combo/chained and master don't work properly

Posted: 31 Aug 2017, 14:52
by Demented
Will your updated version of Stunts be playable offline in a Solo Mode?

Re: [BUG][Stunts] Combo/chained and master don't work properly

Posted: 31 Aug 2017, 16:58
by spaii
Yes, this was already possible with last version of Stunts title ;)