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Is there possiblity how to get from custom menu to painter?
Posted: 05 Aug 2017, 18:31
by adamkooo2
Is there possiblity how to get from custom menu to painter? Or other things that we have access from menu. I think yes, Nadeo has done it in their MP4 titles. Can you give us the action name? In docs there are only few actions.
Isn't it something like
?
Thanks

Re: Is there possiblity how to get from custom menu to painter?
Posted: 07 Aug 2017, 10:09
by Qlex
Hi,
The documentation regarding class CTitleFlow generally gives you all these tools :
https://maniaplanet.github.io/maniascri ... _flow.html
In your example :
Should work
Hope that helps!
Re: Is there possiblity how to get from custom menu to painter?
Posted: 07 Aug 2017, 17:47
by adamkooo2
Thank you very much!!!
That was thing I needed a long time

Re: Is there possiblity how to get from custom menu to painter?
Posted: 12 Aug 2017, 18:29
by adamkooo2
Qlex wrote: ↑07 Aug 2017, 10:09
Hope that helps!
Just
doesn't work, I had to declare
CTitleFlow
I have created test menu manialink with default buttons and added my paint button
After some time of trying, I've got this:
Can you tell me where I am wrong please?
I will try to get it working
Re: Is there possiblity how to get from custom menu to painter?
Posted: 12 Aug 2017, 19:30
by zocka
I expect you to have the context CManiaAppTitle (
https://maniaplanet.github.io/maniascri ... title.html) which should have to property TitleFlow so you would call
TitleFlow.EditSkins();
(In the screenshot you missed the () as well)
Maybe this helps
Re: Is there possiblity how to get from custom menu to painter?
Posted: 12 Aug 2017, 19:36
by adamkooo2
Thanks, I've tried it. In ML editor it shows no errors, but after click on my paint button in my menu it shows this:
Code: Select all
ERR [8, 15] Invalid access to parameter (Null object or elem not found in array) : >EditSkins
media::Main() [8, 15]
EDIT: Same happens if I try other class members, I've tried:
Re: Is there possiblity how to get from custom menu to painter?
Posted: 12 Aug 2017, 21:00
by zocka
[I haden't done anything with titlepacks before so this might not be the best way to do things]
I created a main-script, which I set as menu in the titlepack xml (/maniaplanet_title/menu/manialink) looking like this:
Code: Select all
#RequireContext CManiaAppTitle
#Const ScriptName "Menu.Script.txt"
Text MainView() {
return """
<manialink version="3">
<label text="skins" scriptaction="openeditor'skins"/>
</manialink>
""";
}
main() {
declare Layer = UILayerCreate();
Layer.ManialinkPage = MainView();
while(True) {
yield;
foreach (Event in PendingEvents) {
if (Event.Type == CManiaAppEvent::EType::LayerCustomEvent) {
if (Event.CustomEventType == "openeditor") {
switch (Event.CustomEventData[0]) {
case "skins": {
TitleFlow.EditSkins();
}
}
}
}
}
}
}
This does what I understand is what you want to achieve. Again I don't know if there are better ways to handle such events rather than catching every little thing in the parent app.
Re: Is there possiblity how to get from custom menu to painter?
Posted: 13 Aug 2017, 09:08
by adamkooo2
Thank you, it works!
Now, I will try some experiments with the code
