Lightmap of Lod1 on custom dirt blocks
Posted: 20 Aug 2017, 17:24
custom blocks which uses stadiumdirt as only material uses also only one uv layer: 0, lightmap
with only lightmap i have this results:


lightmap is compatible with lod0, there is not really a difference:

with useless basematerial layer i got this result:

i added basematerial layer to all terrain blocks and map looks now as it should, no random black faces
with only lightmap i have this results:
lightmap is compatible with lod0, there is not really a difference:
with useless basematerial layer i got this result:
i added basematerial layer to all terrain blocks and map looks now as it should, no random black faces
