[Plugin]cpDiff (Checkpoint-Time-Differences)

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

Moderators: undef.de, NADEO

aca
Posts: 32
Joined: 02 May 2014, 14:25
Location: Passau

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca » 24 Apr 2018, 10:54

done - you find the latest version on github (1.2)

User avatar
endbase
Posts: 416
Joined: 26 Jun 2011, 19:34

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by endbase » 24 Apr 2018, 12:52

aca wrote:
24 Apr 2018, 10:54
done - you find the latest version on github (1.2)
Thx a Mill :) works like a charm ! :thumbsup:

User avatar
undef.de
Posts: 1746
Joined: 06 Apr 2011, 21:57
Location: Germany
Contact:

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by undef.de » 24 Apr 2018, 17:29

Just had some time to take a deeper look into the code and here are some annotations from me:

This plugin can slowdown UASECO when many players are driving and a lot of checkpoints are in the map, because this plugin uses the server side way. Instead of using the server side, you should do it in ManiaScript at the client side, like plugin.checkpoints.php do at the widget. :thumbsup:
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

aca
Posts: 32
Joined: 02 May 2014, 14:25
Location: Passau

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca » 24 Apr 2018, 18:04

Thx undef for your annotations. As I'm not so deep into coding for Maniaplanet, I didn't know that. I thougt other way round, that the whole endless-loops in Maniascript may slowdown so I decided to do it event-driven. Thought false :oops:

It will be lots of work to re-code it to ManiaScript, but I'll try.

User avatar
undef.de
Posts: 1746
Joined: 06 Apr 2011, 21:57
Location: Germany
Contact:

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by undef.de » 24 Apr 2018, 18:55

Currently it's running, so no hurry, but I wanted to let you know that the client side is always better then the server side. 8-)
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

aca
Posts: 32
Joined: 02 May 2014, 14:25
Location: Passau

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca » 05 May 2018, 22:30

Done. Please checkout current Maniascript-Version (2.0) - hope this is like it should be :)

EDIT (2018-05-07): little update for spectators when a record is driven, latest Version now is 2.0.2 (I really should learn howTo use GitHub correctly :D )

User avatar
undef.de
Posts: 1746
Joined: 06 Apr 2011, 21:57
Location: Germany
Contact:

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by undef.de » 08 May 2018, 13:26

I've taken a quick view and I think now it looks way better (with ManiaScript). :thumbsup:
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

aca
Posts: 32
Joined: 02 May 2014, 14:25
Location: Passau

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca » 18 May 2018, 13:55

I found a little display bug which appears sometimes after mapchange. I'm still testing the corrected version, when it works properly, I'll update at github.

EDIT: updated, latest version 2.0.3

Post Reply

Return to “UASECO”

Who is online

Users browsing this forum: No registered users and 4 guests