[Plugin]cpDiff (Checkpoint-Time-Differences)
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
done - you find the latest version on github (1.2)
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Just had some time to take a deeper look into the code and here are some annotations from me:
This plugin can slowdown UASECO when many players are driving and a lot of checkpoints are in the map, because this plugin uses the server side way. Instead of using the server side, you should do it in ManiaScript at the client side, like plugin.checkpoints.php do at the widget.
This plugin can slowdown UASECO when many players are driving and a lot of checkpoints are in the map, because this plugin uses the server side way. Instead of using the server side, you should do it in ManiaScript at the client side, like plugin.checkpoints.php do at the widget.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Thx undef for your annotations. As I'm not so deep into coding for Maniaplanet, I didn't know that. I thougt other way round, that the whole endless-loops in Maniascript may slowdown so I decided to do it event-driven. Thought false
It will be lots of work to re-code it to ManiaScript, but I'll try.
It will be lots of work to re-code it to ManiaScript, but I'll try.
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Currently it's running, so no hurry, but I wanted to let you know that the client side is always better then the server side.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Done. Please checkout current Maniascript-Version (2.0) - hope this is like it should be
EDIT (2018-05-07): little update for spectators when a record is driven, latest Version now is 2.0.2 (I really should learn howTo use GitHub correctly )
EDIT (2018-05-07): little update for spectators when a record is driven, latest Version now is 2.0.2 (I really should learn howTo use GitHub correctly )
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
I've taken a quick view and I think now it looks way better (with ManiaScript).
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
I found a little display bug which appears sometimes after mapchange. I'm still testing the corrected version, when it works properly, I'll update at github.
EDIT: updated, latest version 2.0.3
EDIT: updated, latest version 2.0.3
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- Posts: 61
- Joined: 08 Feb 2011, 02:30
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Hi, great plugin
When i use the "at top" widget and there are 7 cp's, the widget displays 8 cp's (including finish).
I have a request, is it possible to disable the last "cp" time (finish time), so it only displays 7 cp's when there are 7 cp's.
This would make it even more great for me
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Hi RelaxedRacer,
nice, that you like the plugin. The fact, that the finish is shown also as cp was intended, as like this you can (if you're slower than a hunted dedi for example) see in one place, how much slower you were and also how much time you lost in the last sector.
At the moment I don't spend time in the game and also not at programming, I'm afraid your request must wait for a while. When I'm back in game and have some spare time for programming, I'll have a look at your wish again - although I don't quite understand, why showing the finish should be bad.
Greetz, aca
nice, that you like the plugin. The fact, that the finish is shown also as cp was intended, as like this you can (if you're slower than a hunted dedi for example) see in one place, how much slower you were and also how much time you lost in the last sector.
At the moment I don't spend time in the game and also not at programming, I'm afraid your request must wait for a while. When I'm back in game and have some spare time for programming, I'll have a look at your wish again - although I don't quite understand, why showing the finish should be bad.
Greetz, aca
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