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Mod Ideas - Lagoon
Posted: 25 Apr 2018, 21:31
by null8fuenf10
Hi @ll,
i posted it before, but its been a while since and i posted it in closed Subforum.
So, i decided to post it again in the Community Forums.
I have two ideas for Lagoon Mods and i'm sure they would fit perfectly into the Lagoon Secenery.
I'm not skilled enough to do mods by myself. So i hope someone who is, loves the ideas, too and do this.
- The first idea, is a "Sonic, the Hedgehog" Mod. The Lagoon Scenery could be perfect for this! Lagoon is fast, Sonic is fast! Yeah!
- The second one is a "Pirates (of the Caribean)" Mod. With a wooden Rollercoaster, Pirateships and overall looking of this kind of age.
This are the two most important ideas i had, i would love to see to come to truth! Hope someone love this ideas,too.
Greetings
null8fuenf10

Re: Mod Ideas - Lagoon
Posted: 26 Apr 2018, 00:23
by scavfan
Ideas are nice and I would be really glad to see lagoon mods, but I'm not sure that these will happen. Ever since MP4 update modding became more difficult (or people simply don't make mods as often anymore?). On Mainiapark site (and anywhere else for that matter), I cannot find a single lagoon mod.
Re: Mod Ideas - Lagoon
Posted: 26 Apr 2018, 15:13
by Demented
I like the Pirate theme idea.
Not sure it even has to be a mod with the new item capabilities. Perhaps just a good item kit could be done by someone.
Of course the there is a limit to item usage on a map.
But, a few things like ship ruins, treasure chests, pirate caves, rope bridges, skeletons, dynamite boxes etc... Could be fun.
Re: Mod Ideas - Lagoon
Posted: 26 Apr 2018, 17:07
by hackie
You should contact Wraight ( If I'm correct ) about it , he is a Master in building Mods.
Re: Mod Ideas - Lagoon
Posted: 27 Apr 2018, 11:07
by TMarc
You mean Wraith

Re: Mod Ideas - Lagoon
Posted: 27 Apr 2018, 11:53
by Florenzius
I wonder how there is no official mod yet.. but it seems like the player number on lagoon is just too low. However, I am currently working with lagoon textures and modding, but I can't promise to release it to publicity
Re: Mod Ideas - Lagoon
Posted: 27 Apr 2018, 12:20
by wraith
Hello everyone.
I am out of doing mods for any worlds, due to couple things.
1. No graphics card till the 28/4/2018 lol not the best but it get me off using on board graphics "ASUS Strix 1050ti"
2. specular textures i simply can not get my head around it, sorry, over the years of doing mods i have been lucky to get help from 4 great people, sadly three of them not around anymore and the 4th got NO time for helping me.
Now if someone wants to help me and make the specular textures when i am finished making mods, i can have a play around with lagoon, but first i would have to make a text mod to see whats or what
Re: Mod Ideas - Lagoon
Posted: 25 Sep 2018, 14:40
by null8fuenf10
I totaly forgot this Thread from me.
Nice to see, that some of you was interested!
Maybe some of you grab this ideas and make a wonderfull mod.
I'm willing to help, but i have absolutly no experience in modding. So, the person must tell me exactly, what i have to do, StepByStep!
Greetings
null8fuenf10

Re: Mod Ideas - Lagoon
Posted: 25 Sep 2018, 15:29
by Demented
Some really cool things have been made with mods in the past but mods have one fatal flaw with them; ManiaPlanet changes over time and unsupported modifications can become broken. I think Wraith has been working with items lately because you can create some fairly interesting "concepts" with them and now that they are embeddable, should never have broken links or unsupported texture issues. It's frustrating to spend a good deal of time creating something only to have it not work after a while.
I'm not saying people shouldn't make mods. Not at all. But, until there is a way to insure they will always continue working, it is a risk.
Re: Mod Ideas - Lagoon
Posted: 25 Sep 2018, 16:11
by null8fuenf10
Like i said, i don't know anything about modding.
But is it not possible, to keep a mod up to date?
So, when MP updates, the creator should do some modifications and the mod is working again?
It should be not more complicated, then creating the whole mod, or?
