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[BUG] Mip Maps from custom textures are used for image rendering

Posted: 06 Jul 2018, 16:32
by Florenzius
Hey,

I think before the latest update that wasn't an issue, but somehow now the rendering on distance is using mipmaps for custom textures. It's noticeable at textures with alpha (for example metal grid textures) and that is really ugly. Please fix it, it worked fine before...

Here's an example of a map full of alpha textures. The rendering worked fine and you can't see any mipmaps without alpha. As you know, smaller mip maps already don't have an alpha and that really sucks.

https://i.imgur.com/zoUYjet.jpg

Now it looks like this on a smaller distance already:

https://i.imgur.com/XNoEaUz.jpg
(that image is no screenshot; it's rendered! Even in videos it looks like this)

It would really help to have a fix