[BUG] Mip Maps from custom textures are used for image rendering
Posted: 06 Jul 2018, 16:32
Hey,
I think before the latest update that wasn't an issue, but somehow now the rendering on distance is using mipmaps for custom textures. It's noticeable at textures with alpha (for example metal grid textures) and that is really ugly. Please fix it, it worked fine before...
Here's an example of a map full of alpha textures. The rendering worked fine and you can't see any mipmaps without alpha. As you know, smaller mip maps already don't have an alpha and that really sucks.
https://i.imgur.com/zoUYjet.jpg
Now it looks like this on a smaller distance already:
https://i.imgur.com/XNoEaUz.jpg
(that image is no screenshot; it's rendered! Even in videos it looks like this)
It would really help to have a fix
I think before the latest update that wasn't an issue, but somehow now the rendering on distance is using mipmaps for custom textures. It's noticeable at textures with alpha (for example metal grid textures) and that is really ugly. Please fix it, it worked fine before...
Here's an example of a map full of alpha textures. The rendering worked fine and you can't see any mipmaps without alpha. As you know, smaller mip maps already don't have an alpha and that really sucks.
https://i.imgur.com/zoUYjet.jpg
Now it looks like this on a smaller distance already:
https://i.imgur.com/XNoEaUz.jpg
(that image is no screenshot; it's rendered! Even in videos it looks like this)
It would really help to have a fix