[Bug/issue] Lightmap lost quallity due to a huge object in background
Posted: 14 Mar 2019, 10:56
Hello guys!
I am finding a solution for my problem - a huge background object makes the lightmap less detailed. The bug is visible in TM2U Island in sunset and night mode. I've also tested to build a 64x64 stadium map with nadeo blocks where I will put the backround object - the lightmap was bugged completelly.
See here - with the background object:

Without:

IF you didn't see a difference look how bugged are the blocks in Island in night:

Is any way how to fix the lightmap?
I really don't want to remove the background from all maps in my titlepack.
Can I bypass the calculation of the background in custom Mood.MoodSettings.Xml file?
Or can I delete the lightmap from the item somehow?
Or can I resize the lighmap somehow?
Thanks for any type of help
I am finding a solution for my problem - a huge background object makes the lightmap less detailed. The bug is visible in TM2U Island in sunset and night mode. I've also tested to build a 64x64 stadium map with nadeo blocks where I will put the backround object - the lightmap was bugged completelly.
See here - with the background object:

Without:

IF you didn't see a difference look how bugged are the blocks in Island in night:

Is any way how to fix the lightmap?
I really don't want to remove the background from all maps in my titlepack.
Can I bypass the calculation of the background in custom Mood.MoodSettings.Xml file?
Or can I delete the lightmap from the item somehow?
Or can I resize the lighmap somehow?
Thanks for any type of help
