Oh... thank you HYPE.
I was surprised that it did not shock anyone!
I also 100% agree with the answers you got:
-"It would be even nicer to actually be able to download WR ghosts."
(of course!)
-"This is soooo annoying when you want to drive against your pb, then you finish the map once without beating it, and then after you have BOTH replays running at the same time with you. I don't want to see my previous, I choose "PERSONNAL BEST" not "PB+PREVIOUS". Same when you choose a world record and you have to drive with WR + previous this makes no sense this is so annoying. They definitely need to fix this."
(unavoidable)
Take a look at TMUF:
-At map starting, don't have to tick anything.
-Instantly play with our PB ghost + all the WR ghosts we have downloaded, nothing to do!
-Our ghost is a real ghost of us, it has a translucent and soft appearance.
-The others opponents always have a hard and solid apperance, there are "real" players.
-Everyone keeps their appearance stable, exept that the opponents totally disappear if there are extremely close to us. Perfect and proper solution.
In MP3 it was the apotheosis, beyond TMUF!:
(sorry for the bad youtube video screenshot quality, but I don't find a good one, and I'm not come back yet on MP3^^)
-PB is translucent as same, but colored and not only ashen.
-Opponent are always hard and solid, never transparent! never disappear!
-We and they get into each other, it's a unique specificity in the world of video games, it's so beautiful and perfect in motion, hypnotizing!
An now, take a look at MP4:
-At map starting, have to tick each ghost, one by one, at every launch.
-PB ghost is unavailable, and if we finish a run, a "last run" ghost comes to confuse the scene.
-This eventual "last run" ghost and all the opponents have exactely the same aspect.
-Their appearances are never stable, it varies all the time according to their distance from us. They are neither real nor ghost.
-The transparency effect is different to MP3, it is less well made.
-It leaves a general vague impression, foggy, misty, hazy. I do not appreciate it, it's definitive.
An other very big problem in MP4 (and the already dead TMT...):
We do not know anymore once we finish a race our "Final differential time to our target".
As a result, it is impossible to know, and forever, how much we beat or be beaten by our reference time.
How to play without that? For PGM or noob, it is essential to bring it back!
These topics are fundamental for offline (and all) players, Nadeo needs to look at it in priority.