Physics Id or Attaching a sound to an object (Colliding)

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XCaliber
Posts: 163
Joined: 18 Oct 2011, 17:45

Physics Id or Attaching a sound to an object (Colliding)

Post by XCaliber » 07 Sep 2018, 16:31

Who can help with with a sound that is currently attached to an object in Rpg Title pack? The sound choice is not good atm. I would like to see it changed.

When colliding with Rocks i hear a bottles banging into each other, it would make more sense to hear a clunk sound. who can help me find a way to change this sound to a better sound ?

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maxi031
Posts: 350
Joined: 17 Jul 2011, 00:55

Re: Physics Id or Attaching a sound to an object (Colliding)

Post by maxi031 » 07 Sep 2018, 18:26

I have found some vehicle sounds in ProgramData/Maniaplanet/PacksCache/TrackMania.zip.
Folder inside zip file where you might find file you are looking for is: /Vehicles/Media/Audio/Sound/WavData/.
If my memory serves me good maniaplanet will run file check before it starts so if you changed something in the data it wont start if file is not updated.
The only way this would work is if its modable, you can try and put edited file in you car skin zip file.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Windows 7 Profesional SP1 64-bit OS
TY MICMO

XCaliber
Posts: 163
Joined: 18 Oct 2011, 17:45

Re: Physics Id or Attaching a sound to an object (Colliding)

Post by XCaliber » 10 Sep 2018, 23:05

Thanks Maxi,

I did not find the sound at that location. No worries..

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