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[Bug + Solution] Stadium and TMUF vehicle archetypes not affected by AccelCoef or ControlCoef (and possible solution!)

Posted: 27 Dec 2018, 03:58
by VMan2002
This already has been an existing bug, but has now shown itself with the new TMUF car archetypes, and I (only now, what have I been doing???) decided to bring this up. In the image below, a configured vehicle with SnowCar archetype is visible, with AccelCoef, ControlCoef and GravityCoef values.
Image
However, in-game the vehicle is only affected by the GravityCoef value.

Directly fixing this issue may cause problems, so I propose this part of the solution: a new hidden value. It would load a certain value depending on how the vehicle was loaded:
  • When loaded and value doesn't exist: init as 0, and set AccelCoef and ControlCoef to 1, only with TMUF and Stadium archetype
  • When created: init as 1
  • When saved: set to 1
Edit: Now tagged as a bug, I realized this can get this to the devs faster

Re: Stadium and TMUF vehicle archetypes not affected by AccelCoef or ControlCoef (and possible solution!)

Posted: 27 Dec 2018, 11:27
by Miss
I think if you have Openplanet's Stadium Unlock enabled you can change the coefficients of the Stadium cars, too. I haven't tested it though.

Another theory though: these coefficients might only exist on physics model 7 (Canyon Car, Valley Car, Lagoon Car) but not model 6 (Stadium car) or model 2 (Desert car).

Re: Stadium and TMUF vehicle archetypes not affected by AccelCoef or ControlCoef (and possible solution!)

Posted: 12 Jan 2019, 11:03
by Demented
Also, I'm kinda curious if this aspect is still kind of a WIP :?: