Multiplayer hurts to play on because shaky camera
Posted: 29 Nov 2018, 12:46
shaky camera... why? You don't need to sync the player's rotation back to themself unless it's absolutely crucial.
Every time I change direction, the camera switches back, then switches back again. And often, the camera will just face down for 1 frame for seemingly no reason. None of this happens in singleplayer, so why does it need to happen in multiplayer?
Every time I change direction, the camera switches back, then switches back again. And often, the camera will just face down for 1 frame for seemingly no reason. None of this happens in singleplayer, so why does it need to happen in multiplayer?