[great idea] Some features for vehicle items!
Posted: 12 Feb 2019, 13:05
1: Fix TMUF and stadium vehicle coefficients.
- More info about this issue and how it should be fixed here since I already made a post about it.
2: New coefficients.
- SteerGripCoef: car's grip while steering. Lower is like coast car, higher is like lagoon car.
- WaterBounceCoef: multiplies the car's water bounce force. 0 makes it not water bounce like Canyon/Valley, and lower values affect the car's slowdown by the water impact, -2 is like TM Original cars.
- ForwardDecelerationCoef: car's strength for stopping forward movement by braking.
- BackwardDecelerationCoef: car's strength for stopping backward movement by accelerating.
- DriftDecelrationCoef: how much the car slows down while drifting. Negative values make it go faster.
- AirBrakeTiltStopCoef: how much the car stops tilting when braking. Negative values are weird.
- SurfaceMagnetismCoef: now you can make any surface magnetic, non-magnetic or even more magnetic! When lower than 0, it does nothing. Default to -1 instead of the usual 1.
- Some more in the reply section?
3: Vehicle scripting.
- I don't use maniascript, so excuse any weirdness.
- Add car-specific scripting.
- Triggers for car changing material driven on, impacts, accelerate/brake keys
- Vars for forward speed, backward speed, x/y/z speed, rotational speed, if the car is on the ground, if the car is in water, what material it's on
- Combined with editing coefs, this can greatly increase car customization possibilities
4: Paintable vehicle.
- Check the "Vehicle is usable in painter" box to allow the vehicle item to be visible in the painter.
- Now you no longer need to create a custom skin selector for your title packs!
- Thiese vehicles get their own folders named after the item, but prefixed with "Item_" (example: Item_SpeedCarV2)
- Also include a "RemoveDefaultPlayerSkinTypes" tag for ManiaPlanetTitle.xml, which contains a list of original vehicles and player types from the Painter menu to remove from the painter and profile menu. (CanyonCar, ValleyCar, StadiumCar, LagoonCar, and ArenaPlayer)
- Some foresight for the kind of person who just removes all of them without adding a new painter vehicle type
- More info about this issue and how it should be fixed here since I already made a post about it.
2: New coefficients.
- SteerGripCoef: car's grip while steering. Lower is like coast car, higher is like lagoon car.
- WaterBounceCoef: multiplies the car's water bounce force. 0 makes it not water bounce like Canyon/Valley, and lower values affect the car's slowdown by the water impact, -2 is like TM Original cars.
- ForwardDecelerationCoef: car's strength for stopping forward movement by braking.
- BackwardDecelerationCoef: car's strength for stopping backward movement by accelerating.
- DriftDecelrationCoef: how much the car slows down while drifting. Negative values make it go faster.
- AirBrakeTiltStopCoef: how much the car stops tilting when braking. Negative values are weird.
- SurfaceMagnetismCoef: now you can make any surface magnetic, non-magnetic or even more magnetic! When lower than 0, it does nothing. Default to -1 instead of the usual 1.
- Some more in the reply section?
3: Vehicle scripting.
- I don't use maniascript, so excuse any weirdness.
- Add car-specific scripting.
- Triggers for car changing material driven on, impacts, accelerate/brake keys
- Vars for forward speed, backward speed, x/y/z speed, rotational speed, if the car is on the ground, if the car is in water, what material it's on
- Combined with editing coefs, this can greatly increase car customization possibilities
4: Paintable vehicle.
- Check the "Vehicle is usable in painter" box to allow the vehicle item to be visible in the painter.
- Now you no longer need to create a custom skin selector for your title packs!
- Thiese vehicles get their own folders named after the item, but prefixed with "Item_" (example: Item_SpeedCarV2)
- Also include a "RemoveDefaultPlayerSkinTypes" tag for ManiaPlanetTitle.xml, which contains a list of original vehicles and player types from the Painter menu to remove from the painter and profile menu. (CanyonCar, ValleyCar, StadiumCar, LagoonCar, and ArenaPlayer)
- Some foresight for the kind of person who just removes all of them without adding a new painter vehicle type