[ACTION MAKER][WEAPON][TMP SOLVED] No energy and not loading

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weerwolf
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[ACTION MAKER][WEAPON][TMP SOLVED] No energy and not loading

Post by weerwolf »

In my effort to revive roulette im looking into the fact why the custom weapons are not working.
So for the understanding i created the simplest bullet and hit the test button.
Hmmm wont fire.....
Logically, cause the wepaon has no energy. But even with C_EnergyReload it wont reload.

Don't know what i am missing here...
Last edited by weerwolf on 02 Mar 2019, 20:03, edited 1 time in total.
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weerwolf
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Re: [ACTION MAKER][WEAPON] No energy and not loading

Post by weerwolf »

Post by eyebo » 08 Feb 2018, 09:25
ACTION MAKER
If you save a new animation created in MP4 and test, it apparently wont work.
I mean... Is this -really- not working from that date??
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weerwolf
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Location: Wijchen, Netherlands
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Re: [ACTION MAKER][WEAPON] No energy and not loading

Post by weerwolf »

Post by Eole » Yesterday, 16:20

Indeed, it seems there is a problem with the EnergyReload property. What you can do in the meantime is to replace the line EnergyReload = C_EnergyReload; by this:

Code: Select all

// EnergyReload = C_EnergyReload;
if (Energy < EnergyMax) {
	Energy += 10;
	if (Energy > EnergyMax) {
		Energy = EnergyMax;
	}
}
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