Idea collection for new modes
Posted: 01 Mar 2019, 18:21
Hi all,
i just write down here some ideas for new modes that came to my mind lately. I will add additional ones if others like the idea of the list. My assumption is that maybe one of the game mode creators (like dommy) could create such a mode if many like it.
1. "Survival_Rounds"
Base would be the laps mode which counts every checkpoint. Like in laps mode, if the first racer finished, you are also counted if you reached some checkpoints. Unlike the laps-mode this mode wouldn't be limited to multilap tracks. You could do for example races on trial maps / (rpg) maps like this. To make it maybe more interesting i would implement a maximum number of respawns (e.g. only 3 respawns).
2. "Multi_Team-Modes"
Allow the Team Modes to go with more than only 2 teams. This would be applicable for normal TEAM and for CHASE. So to have for example instead of 3on3 a fight with 2on2on2 or 3on3on3on3.
3. "Chase Hunt"
One team is hunted and one team is hunter. The hunted team starts e.g. 10s before the other team. If the hunter team reaches a cp before the hunted team, the hunters win. Apart from that normal chase rules apply (so 1 point for relay, maximum pointsgap will end race, maximum points reached or finished pre-configured amount of laps).
4. "Dragster"
This would be something for pretty short maps (<20s), with most focus on straight maps. If you accelerate before the "start gong" you have a fail start and your race doesnt count. So the trick would be to hit the perfect time window after start. Maybe get extra-points for minimal delay between "start gong" and start acclerate.
Sorry, if this already topic already exists, i didn't find a good buzzword in the search and didn't see this topic in quite a while.
i just write down here some ideas for new modes that came to my mind lately. I will add additional ones if others like the idea of the list. My assumption is that maybe one of the game mode creators (like dommy) could create such a mode if many like it.
1. "Survival_Rounds"
Base would be the laps mode which counts every checkpoint. Like in laps mode, if the first racer finished, you are also counted if you reached some checkpoints. Unlike the laps-mode this mode wouldn't be limited to multilap tracks. You could do for example races on trial maps / (rpg) maps like this. To make it maybe more interesting i would implement a maximum number of respawns (e.g. only 3 respawns).
2. "Multi_Team-Modes"
Allow the Team Modes to go with more than only 2 teams. This would be applicable for normal TEAM and for CHASE. So to have for example instead of 3on3 a fight with 2on2on2 or 3on3on3on3.
3. "Chase Hunt"
One team is hunted and one team is hunter. The hunted team starts e.g. 10s before the other team. If the hunter team reaches a cp before the hunted team, the hunters win. Apart from that normal chase rules apply (so 1 point for relay, maximum pointsgap will end race, maximum points reached or finished pre-configured amount of laps).
4. "Dragster"
This would be something for pretty short maps (<20s), with most focus on straight maps. If you accelerate before the "start gong" you have a fail start and your race doesnt count. So the trick would be to hit the perfect time window after start. Maybe get extra-points for minimal delay between "start gong" and start acclerate.
Sorry, if this already topic already exists, i didn't find a good buzzword in the search and didn't see this topic in quite a while.