The projectile sometime chooses a other direction, and seems to be 1 of 2 directions only.
Also it seems to be related to the spawning of the player and/or a jump in the spawn
In the video i have set the projectile to be launched in the aim direction, and log that
direction vector. You can see that the vector is identical, though the second projectile is
going a really different way :-S https://www.youtube.com/watch?v=k_MkocK3lt4
I don't know much about the Action Maker, but the "Speed = <0.0,0.0,0.0>" seems strange to me, I guess the Projectile_CreateAtLocation function refuses to create a projectile with no velocity and use a default value instead. I suggest testing "Speed = Owner.AimDirection" to check whether it changes the projectile behaviour or not.
Yes, as far as i understood back then that was used to let the projectile use its configured speed. In mp3 that worked as intended, but i'll look into that , tnx
EDIT : setting "Speed = Owner.AimDirection" gives exactly the same.
Before i proceed further with RR, i must understand if either i am doing something wrong / don't understand or there is something bugging which needs fixing. For that i shot a long video doing some of this positioning and u will see this change of direction happening.
This creates the projectile on the middle of the map, approx 1 block high of the ground, and when fired the rocket will go
straight down. As ment to be as the direction is set -1 on the Y-axis.
But for the yet unknown reasons @ random it will not go in the programmed direction and although it seems that in a lot
of cases the rocket has direction a sort of opposite? (seen this happening with the meteor shower in Royal Roulette going up).
Judging the direction it would be something like -1.0, 1.0, 0.5; but ive seen a couple of diverent directions