Custom Items and Multiplayer/Online Rules

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PIMCriz
Posts: 2
Joined: 07 May 2019, 17:45

Custom Items and Multiplayer/Online Rules

Post by PIMCriz »

Hi Everyone,

I have started making my own items on blender. My last map was entirely made of custom items and it did work in local, but was not successful when we tried putting it on the server.
Would you know what are the limitation for custom items for Multiplayer/Online ? item size? number of them ?

The other thing is about custom Checkpoint, what is the trigger shape which should be present in the 3D ? anyone familiar with it ?

Thanks a lot!
Cheers
Laurent
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maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: Custom Items and Multiplayer/Online Rules

Post by maxi031 »

When you try to save the map first prompt will tell you total size of all embedded items and what is maximum for embedded items.
I think if you go over that maximum your map will not working online.
Number of items does not matter you can use as may as you like.

For the other question i think there is an CP example in Nadeo importer files, you should look into it.
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CPU: AM3+ AMD FX-8320E
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TY MICMO
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Skyslide
Posts: 223
Joined: 14 Dec 2014, 17:20

Re: Custom Items and Multiplayer/Online Rules

Post by Skyslide »

https://vinummusik.de/Skyslide/3d-creat ... plates.zip
convertassistant mesh templates for cps

my tuto http://creatingcustomobjectsformaniapla ... .io/#Ca-01

-> name your triggerlike this:
_trigger_whateveryouwant

-> name your respawn point like this:
_socket_whatuwant

socket has to be -90degree on y or x, otherwise you would spawn on 2 wheels, try out..
export all 3 objects (your actual mesh, trigger object(plane i suggest) and socket (empty, go use a arrow, shift a, emptry, arrow))
Last edited by Skyslide on 14 May 2019, 07:07, edited 1 time in total.
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PIMCriz
Posts: 2
Joined: 07 May 2019, 17:45

Re: Custom Items and Multiplayer/Online Rules

Post by PIMCriz »

thanks a lot for your prompt feedback!
the tuto is very complete great job!

I will try and let you know ;)
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