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HugeFPS-Drops due to water planes?...

Posted: 26 May 2019, 18:38
by skellborn
Hi,

i've been very inactive during the last couple of months and i can remember that there was a problem with the mp 4.1 update last year with custom water blocks, which has been fixed due to my feedback, but now that i come back to the game it seems that there is still some left...
When i open my map, which i'm working on since a long time, i get the message of having 22 water planes which may cause lag. Which i notice ... a lot... I never had any problems (somewhere at regions of 80+ fps), now i have (according to fraps) 30, with spikes inbetween, that make it unplayable. I managed to delete all but 9 planes (can't find the others without searching endlessly), which makes the fps go up to ~ 55-65.
I seriously don't understand how this can be acceptable? As there is a message placed, it seems, that the problem is known and accepted... How can a trade between somewhat better watereflexions (and i don't notice any difference while playing whatsoever) traded against something like this?
I get, that most maps won't have more than one waterplane, but this game was always build around titlepacks and so on...
It would be nice to get some kind of statement, weather this is something, which can be fixed in the future or will stay that way.

Cheerio

Re: HugeFPS-Drops due to water planes?...

Posted: 26 May 2019, 20:18
by skellborn
Well yeah... small update...
It seems like the creators of the rpg tp have already made some deal with nadeo and got a workaround for their blocks... seems like i need to delete my custom blocks and use them instead.... yay